This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
30 lines
731 B
C++
30 lines
731 B
C++
#pragma once
|
|
using namespace std;
|
|
|
|
#include "Packet.h"
|
|
|
|
class TextureChangePacket : public Packet, public enable_shared_from_this<TextureChangePacket>
|
|
{
|
|
public:
|
|
enum ETextureChangeType
|
|
{
|
|
e_TextureChange_Skin = 0,
|
|
e_TextureChange_Cape,
|
|
};
|
|
|
|
int id;
|
|
ETextureChangeType action;
|
|
wstring path;
|
|
|
|
TextureChangePacket();
|
|
TextureChangePacket(shared_ptr<Entity> e, ETextureChangeType action, const wstring &path);
|
|
|
|
virtual void read(DataInputStream *dis);
|
|
virtual void write(DataOutputStream *dos);
|
|
virtual void handle(PacketListener *listener);
|
|
virtual int getEstimatedSize();
|
|
|
|
public:
|
|
static shared_ptr<Packet> create() { return shared_ptr<Packet>(new TextureChangePacket()); }
|
|
virtual int getId() { return 157; }
|
|
}; |