This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
47 lines
975 B
C++
47 lines
975 B
C++
#include "stdafx.h"
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#include <iostream>
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#include "InputOutputStream.h"
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#include "net.minecraft.world.entity.h"
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#include "PacketListener.h"
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#include "TextureChangePacket.h"
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TextureChangePacket::TextureChangePacket()
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{
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id = -1;
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action = e_TextureChange_Skin;
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path = L"";
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}
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TextureChangePacket::TextureChangePacket(shared_ptr<Entity> e, ETextureChangeType action, const wstring &path)
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{
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id = e->entityId;
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this->action = action;
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this->path = path;
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}
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void TextureChangePacket::read(DataInputStream *dis) //throws IOException
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{
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id = dis->readInt();
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action = (ETextureChangeType)dis->readByte();
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path = dis->readUTF();
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}
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void TextureChangePacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeInt(id);
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dos->writeByte(action);
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dos->writeUTF(path);
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}
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void TextureChangePacket::handle(PacketListener *listener)
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{
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listener->handleTextureChange(shared_from_this());
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}
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int TextureChangePacket::getEstimatedSize()
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{
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return 5 + (int)path.size();
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}
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