This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
188 lines
4.7 KiB
C++
188 lines
4.7 KiB
C++
#include "stdafx.h"
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#include <iostream>
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#include "InputOutputStream.h"
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#include "PacketListener.h"
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#include "TextureAndGeometryPacket.h"
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TextureAndGeometryPacket::TextureAndGeometryPacket()
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{
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this->textureName = L"";
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this->dwTextureBytes = 0;
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this->pbData = NULL;
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this->dwBoxC = 0;
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this->BoxDataA = NULL;
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uiAnimOverrideBitmask=0;
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}
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TextureAndGeometryPacket::~TextureAndGeometryPacket()
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{
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// can't free these - they're used elsewhere
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// if(this->BoxDataA!=NULL)
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// {
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// delete [] this->BoxDataA;
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// }
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//
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// if(this->pbData!=NULL)
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// {
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// delete [] this->pbData;
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// }
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}
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TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes)
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{
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this->textureName = textureName;
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wstring skinValue = textureName.substr(7,textureName.size());
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skinValue = skinValue.substr(0,skinValue.find_first_of(L'.'));
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std::wstringstream ss;
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ss << std::dec << skinValue.c_str();
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ss >> this->dwSkinID;
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this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID);
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this->pbData = pbData;
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this->dwTextureBytes = dwBytes;
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this->dwBoxC = 0;
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this->BoxDataA=NULL;
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this->uiAnimOverrideBitmask=0;
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}
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TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, DLCSkinFile *pDLCSkinFile)
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{
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this->textureName = textureName;
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wstring skinValue = textureName.substr(7,textureName.size());
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skinValue = skinValue.substr(0,skinValue.find_first_of(L'.'));
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std::wstringstream ss;
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ss << std::dec << skinValue.c_str();
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ss >> this->dwSkinID;
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this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID);
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this->pbData = pbData;
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this->dwTextureBytes = dwBytes;
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this->uiAnimOverrideBitmask = pDLCSkinFile->getAnimOverrideBitmask();
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this->dwBoxC = pDLCSkinFile->getAdditionalBoxesCount();
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if(this->dwBoxC!=0)
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{
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this->BoxDataA= new SKIN_BOX [this->dwBoxC];
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vector<SKIN_BOX *> *pSkinBoxes=pDLCSkinFile->getAdditionalBoxes();
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int iCount=0;
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for(auto& pSkinBox : *pSkinBoxes)
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{
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this->BoxDataA[iCount++]=*pSkinBox;
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}
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}
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else
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{
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this->BoxDataA=NULL;
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}
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}
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TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes,vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask)
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{
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this->textureName = textureName;
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wstring skinValue = textureName.substr(7,textureName.size());
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skinValue = skinValue.substr(0,skinValue.find_first_of(L'.'));
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std::wstringstream ss;
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ss << std::dec << skinValue.c_str();
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ss >> this->dwSkinID;
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this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID);
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this->pbData = pbData;
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this->dwTextureBytes = dwBytes;
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this->uiAnimOverrideBitmask = uiAnimOverrideBitmask;
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if(pvSkinBoxes==NULL)
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{
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this->dwBoxC=0;
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this->BoxDataA=NULL;
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}
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else
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{
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this->dwBoxC = (DWORD)pvSkinBoxes->size();
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this->BoxDataA= new SKIN_BOX [this->dwBoxC];
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int iCount=0;
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for(auto& pSkinBox : *pvSkinBoxes)
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{
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this->BoxDataA[iCount++]=*pSkinBox;
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}
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}
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}
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void TextureAndGeometryPacket::handle(PacketListener *listener)
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{
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listener->handleTextureAndGeometry(shared_from_this());
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}
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void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
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{
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textureName = dis->readUTF();
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dwSkinID = (DWORD)dis->readInt();
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dwTextureBytes = (DWORD)dis->readShort();
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if(dwTextureBytes>0)
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{
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this->pbData= new BYTE [dwTextureBytes];
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for(DWORD i=0;i<dwTextureBytes;i++)
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{
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this->pbData[i] = dis->readByte();
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}
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}
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uiAnimOverrideBitmask = dis->readInt();
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dwBoxC = (DWORD)dis->readShort();
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if(dwBoxC>0)
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{
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this->BoxDataA= new SKIN_BOX [dwBoxC];
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}
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for(DWORD i=0;i<dwBoxC;i++)
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{
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this->BoxDataA[i].ePart = (eBodyPart) dis->readShort();
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this->BoxDataA[i].fX = dis->readFloat();
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this->BoxDataA[i].fY = dis->readFloat();
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this->BoxDataA[i].fZ = dis->readFloat();
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this->BoxDataA[i].fH = dis->readFloat();
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this->BoxDataA[i].fW = dis->readFloat();
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this->BoxDataA[i].fD = dis->readFloat();
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this->BoxDataA[i].fU = dis->readFloat();
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this->BoxDataA[i].fV = dis->readFloat();
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}
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}
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void TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeUTF(textureName);
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dos->writeInt(dwSkinID);
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dos->writeShort((short)dwTextureBytes);
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for(DWORD i=0;i<dwTextureBytes;i++)
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{
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dos->writeByte(this->pbData[i]);
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}
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dos->writeInt(uiAnimOverrideBitmask);
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dos->writeShort((short)dwBoxC);
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for(DWORD i=0;i<dwBoxC;i++)
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{
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dos->writeShort((short)this->BoxDataA[i].ePart);
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dos->writeFloat(this->BoxDataA[i].fX);
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dos->writeFloat(this->BoxDataA[i].fY);
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dos->writeFloat(this->BoxDataA[i].fZ);
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dos->writeFloat(this->BoxDataA[i].fH);
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dos->writeFloat(this->BoxDataA[i].fW);
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dos->writeFloat(this->BoxDataA[i].fD);
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dos->writeFloat(this->BoxDataA[i].fU);
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dos->writeFloat(this->BoxDataA[i].fV);
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}
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}
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int TextureAndGeometryPacket::getEstimatedSize()
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{
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return 4096+ +sizeof(int) + sizeof(float)*8*4;
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}
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