Files
MinecraftConsoles/Minecraft.World/TextureAndGeometryPacket.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

188 lines
4.7 KiB
C++

#include "stdafx.h"
#include <iostream>
#include "InputOutputStream.h"
#include "PacketListener.h"
#include "TextureAndGeometryPacket.h"
TextureAndGeometryPacket::TextureAndGeometryPacket()
{
this->textureName = L"";
this->dwTextureBytes = 0;
this->pbData = NULL;
this->dwBoxC = 0;
this->BoxDataA = NULL;
uiAnimOverrideBitmask=0;
}
TextureAndGeometryPacket::~TextureAndGeometryPacket()
{
// can't free these - they're used elsewhere
// if(this->BoxDataA!=NULL)
// {
// delete [] this->BoxDataA;
// }
//
// if(this->pbData!=NULL)
// {
// delete [] this->pbData;
// }
}
TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes)
{
this->textureName = textureName;
wstring skinValue = textureName.substr(7,textureName.size());
skinValue = skinValue.substr(0,skinValue.find_first_of(L'.'));
std::wstringstream ss;
ss << std::dec << skinValue.c_str();
ss >> this->dwSkinID;
this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID);
this->pbData = pbData;
this->dwTextureBytes = dwBytes;
this->dwBoxC = 0;
this->BoxDataA=NULL;
this->uiAnimOverrideBitmask=0;
}
TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, DLCSkinFile *pDLCSkinFile)
{
this->textureName = textureName;
wstring skinValue = textureName.substr(7,textureName.size());
skinValue = skinValue.substr(0,skinValue.find_first_of(L'.'));
std::wstringstream ss;
ss << std::dec << skinValue.c_str();
ss >> this->dwSkinID;
this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID);
this->pbData = pbData;
this->dwTextureBytes = dwBytes;
this->uiAnimOverrideBitmask = pDLCSkinFile->getAnimOverrideBitmask();
this->dwBoxC = pDLCSkinFile->getAdditionalBoxesCount();
if(this->dwBoxC!=0)
{
this->BoxDataA= new SKIN_BOX [this->dwBoxC];
vector<SKIN_BOX *> *pSkinBoxes=pDLCSkinFile->getAdditionalBoxes();
int iCount=0;
for(auto& pSkinBox : *pSkinBoxes)
{
this->BoxDataA[iCount++]=*pSkinBox;
}
}
else
{
this->BoxDataA=NULL;
}
}
TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes,vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask)
{
this->textureName = textureName;
wstring skinValue = textureName.substr(7,textureName.size());
skinValue = skinValue.substr(0,skinValue.find_first_of(L'.'));
std::wstringstream ss;
ss << std::dec << skinValue.c_str();
ss >> this->dwSkinID;
this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID);
this->pbData = pbData;
this->dwTextureBytes = dwBytes;
this->uiAnimOverrideBitmask = uiAnimOverrideBitmask;
if(pvSkinBoxes==NULL)
{
this->dwBoxC=0;
this->BoxDataA=NULL;
}
else
{
this->dwBoxC = (DWORD)pvSkinBoxes->size();
this->BoxDataA= new SKIN_BOX [this->dwBoxC];
int iCount=0;
for(auto& pSkinBox : *pvSkinBoxes)
{
this->BoxDataA[iCount++]=*pSkinBox;
}
}
}
void TextureAndGeometryPacket::handle(PacketListener *listener)
{
listener->handleTextureAndGeometry(shared_from_this());
}
void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
{
textureName = dis->readUTF();
dwSkinID = (DWORD)dis->readInt();
dwTextureBytes = (DWORD)dis->readShort();
if(dwTextureBytes>0)
{
this->pbData= new BYTE [dwTextureBytes];
for(DWORD i=0;i<dwTextureBytes;i++)
{
this->pbData[i] = dis->readByte();
}
}
uiAnimOverrideBitmask = dis->readInt();
dwBoxC = (DWORD)dis->readShort();
if(dwBoxC>0)
{
this->BoxDataA= new SKIN_BOX [dwBoxC];
}
for(DWORD i=0;i<dwBoxC;i++)
{
this->BoxDataA[i].ePart = (eBodyPart) dis->readShort();
this->BoxDataA[i].fX = dis->readFloat();
this->BoxDataA[i].fY = dis->readFloat();
this->BoxDataA[i].fZ = dis->readFloat();
this->BoxDataA[i].fH = dis->readFloat();
this->BoxDataA[i].fW = dis->readFloat();
this->BoxDataA[i].fD = dis->readFloat();
this->BoxDataA[i].fU = dis->readFloat();
this->BoxDataA[i].fV = dis->readFloat();
}
}
void TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException
{
dos->writeUTF(textureName);
dos->writeInt(dwSkinID);
dos->writeShort((short)dwTextureBytes);
for(DWORD i=0;i<dwTextureBytes;i++)
{
dos->writeByte(this->pbData[i]);
}
dos->writeInt(uiAnimOverrideBitmask);
dos->writeShort((short)dwBoxC);
for(DWORD i=0;i<dwBoxC;i++)
{
dos->writeShort((short)this->BoxDataA[i].ePart);
dos->writeFloat(this->BoxDataA[i].fX);
dos->writeFloat(this->BoxDataA[i].fY);
dos->writeFloat(this->BoxDataA[i].fZ);
dos->writeFloat(this->BoxDataA[i].fH);
dos->writeFloat(this->BoxDataA[i].fW);
dos->writeFloat(this->BoxDataA[i].fD);
dos->writeFloat(this->BoxDataA[i].fU);
dos->writeFloat(this->BoxDataA[i].fV);
}
}
int TextureAndGeometryPacket::getEstimatedSize()
{
return 4096+ +sizeof(int) + sizeof(float)*8*4;
}