This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
#include "stdafx.h"
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#include <iostream>
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#include "InputOutputStream.h"
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#include "net.minecraft.world.entity.h"
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#include "PacketListener.h"
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#include "TextureAndGeometryChangePacket.h"
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TextureAndGeometryChangePacket::TextureAndGeometryChangePacket()
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{
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id = -1;
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path = L"";
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dwSkinID = 0;
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}
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TextureAndGeometryChangePacket::TextureAndGeometryChangePacket(shared_ptr<Entity> e, const wstring &path)
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{
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id = e->entityId;
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this->path = path;
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wstring skinValue = path.substr(7,path.size());
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skinValue = skinValue.substr(0,skinValue.find_first_of(L'.'));
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std::wstringstream ss;
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ss << std::dec << skinValue.c_str();
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ss >> dwSkinID;
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dwSkinID = MAKE_SKIN_BITMASK(true, dwSkinID);
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}
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void TextureAndGeometryChangePacket::read(DataInputStream *dis) //throws IOException
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{
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id = dis->readInt();
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dwSkinID = dis->readInt();
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path = dis->readUTF();
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}
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void TextureAndGeometryChangePacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeInt(id);
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dos->writeInt(dwSkinID);
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dos->writeUTF(path);
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}
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void TextureAndGeometryChangePacket::handle(PacketListener *listener)
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{
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listener->handleTextureAndGeometryChange(shared_from_this());
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}
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int TextureAndGeometryChangePacket::getEstimatedSize()
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{
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return 8 + (int)path.size();
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}
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