This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
#include "stdafx.h"
|
|
#include "net.minecraft.world.entity.ai.control.h"
|
|
#include "net.minecraft.world.entity.ai.navigation.h"
|
|
#include "net.minecraft.world.entity.player.h"
|
|
#include "net.minecraft.world.entity.h"
|
|
#include "net.minecraft.world.level.h"
|
|
#include "TemptGoal.h"
|
|
|
|
TemptGoal::TemptGoal(PathfinderMob *mob, double speedModifier, int itemId, bool canScare)
|
|
{
|
|
px = py = pz = pRotX = pRotY = 0.0;
|
|
player = weak_ptr<Player>();
|
|
calmDown = 0;
|
|
_isRunning = false;
|
|
oldAvoidWater = false;
|
|
|
|
this->mob = mob;
|
|
this->speedModifier = speedModifier;
|
|
this->itemId = itemId;
|
|
this->canScare = canScare;
|
|
setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
|
|
}
|
|
|
|
bool TemptGoal::canUse()
|
|
{
|
|
if (calmDown > 0)
|
|
{
|
|
--calmDown;
|
|
return false;
|
|
}
|
|
player = weak_ptr<Player>(mob->level->getNearestPlayer(mob->shared_from_this(), 10));
|
|
if (player.lock() == NULL) return false;
|
|
mob->setDespawnProtected(); // If we've got a nearby player, then consider this mob as something we'd miss if it despawned
|
|
shared_ptr<ItemInstance> item = player.lock()->getSelectedItem();
|
|
if (item == NULL) return false;
|
|
if (item->id != itemId) return false;
|
|
return true;
|
|
}
|
|
|
|
bool TemptGoal::canContinueToUse()
|
|
{
|
|
if (canScare)
|
|
{
|
|
if(player.lock() == NULL) return false;
|
|
if (mob->distanceToSqr(player.lock()) < 6 * 6)
|
|
{
|
|
if (player.lock()->distanceToSqr(px, py, pz) > 0.1 * 0.1) return false;
|
|
if (abs(player.lock()->xRot - pRotX) > 5 || abs(player.lock()->yRot - pRotY) > 5) return false;
|
|
}
|
|
else
|
|
{
|
|
px = player.lock()->x;
|
|
py = player.lock()->y;
|
|
pz = player.lock()->z;
|
|
}
|
|
pRotX = player.lock()->xRot;
|
|
pRotY = player.lock()->yRot;
|
|
}
|
|
return canUse();
|
|
}
|
|
|
|
void TemptGoal::start()
|
|
{
|
|
px = player.lock()->x;
|
|
py = player.lock()->y;
|
|
pz = player.lock()->z;
|
|
_isRunning = true;
|
|
oldAvoidWater = mob->getNavigation()->getAvoidWater();
|
|
mob->getNavigation()->setAvoidWater(false);
|
|
}
|
|
|
|
void TemptGoal::stop()
|
|
{
|
|
player = weak_ptr<Player>();
|
|
mob->getNavigation()->stop();
|
|
calmDown = 100;
|
|
_isRunning = false;
|
|
mob->getNavigation()->setAvoidWater(oldAvoidWater);
|
|
}
|
|
|
|
void TemptGoal::tick()
|
|
{
|
|
mob->getLookControl()->setLookAt(player.lock(), 30, mob->getMaxHeadXRot());
|
|
if (mob->distanceToSqr(player.lock()) < 2.5 * 2.5) mob->getNavigation()->stop();
|
|
else mob->getNavigation()->moveTo(player.lock(), speedModifier);
|
|
}
|
|
|
|
bool TemptGoal::isRunning()
|
|
{
|
|
return _isRunning;
|
|
} |