Files
MinecraftConsoles/Minecraft.World/TeleportEntityPacket.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

91 lines
1.8 KiB
C++

#include "stdafx.h"
#include <iostream>
#include "InputOutputStream.h"
#include "net.minecraft.world.entity.h"
#include "PacketListener.h"
#include "TeleportEntityPacket.h"
TeleportEntityPacket::TeleportEntityPacket()
{
id = -1;
x = 0;
y = 0;
z = 0;
yRot = 0;
xRot = 0;
}
TeleportEntityPacket::TeleportEntityPacket(shared_ptr<Entity> e)
{
id = e->entityId;
x = Mth::floor(e->x * 32);
y = Mth::floor(e->y * 32);
z = Mth::floor(e->z * 32);
yRot = (byte) (e->yRot * 256 / 360);
xRot = (byte) (e->xRot * 256 / 360);
}
TeleportEntityPacket::TeleportEntityPacket(int id, int x, int y, int z, byte yRot, byte xRot)
{
this->id = id;
this->x = x;
this->y = y;
this->z = z;
this->yRot = yRot;
this->xRot = xRot;
}
void TeleportEntityPacket::read(DataInputStream *dis) //throws IOException
{
id = dis->readShort();
#ifdef _LARGE_WORLDS
x = dis->readInt();
y = dis->readInt();
z = dis->readInt();
#else
x = dis->readShort();
y = dis->readShort();
z = dis->readShort();
#endif
yRot = dis->readByte();
xRot = dis->readByte();
}
void TeleportEntityPacket::write(DataOutputStream *dos) //throws IOException
{
dos->writeShort(id);
#ifdef _LARGE_WORLDS
dos->writeInt(x);
dos->writeInt(y);
dos->writeInt(z);
#else
dos->writeShort(x);
dos->writeShort(y);
dos->writeShort(z);
#endif
dos->write(yRot);
dos->write(xRot);
}
void TeleportEntityPacket::handle(PacketListener *listener)
{
listener->handleTeleportEntity(shared_from_this());
}
int TeleportEntityPacket::getEstimatedSize()
{
return 2 + 2 + 2 + 2 + 1 + 1;
}
bool TeleportEntityPacket::canBeInvalidated()
{
return true;
}
bool TeleportEntityPacket::isInvalidatedBy(shared_ptr<Packet> packet)
{
shared_ptr<TeleportEntityPacket> target = dynamic_pointer_cast<TeleportEntityPacket>(packet);
return target->id == id;
}