This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
91 lines
1.8 KiB
C++
91 lines
1.8 KiB
C++
#include "stdafx.h"
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#include <iostream>
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#include "InputOutputStream.h"
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#include "net.minecraft.world.entity.h"
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#include "PacketListener.h"
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#include "TeleportEntityPacket.h"
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TeleportEntityPacket::TeleportEntityPacket()
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{
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id = -1;
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x = 0;
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y = 0;
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z = 0;
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yRot = 0;
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xRot = 0;
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}
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TeleportEntityPacket::TeleportEntityPacket(shared_ptr<Entity> e)
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{
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id = e->entityId;
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x = Mth::floor(e->x * 32);
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y = Mth::floor(e->y * 32);
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z = Mth::floor(e->z * 32);
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yRot = (byte) (e->yRot * 256 / 360);
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xRot = (byte) (e->xRot * 256 / 360);
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}
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TeleportEntityPacket::TeleportEntityPacket(int id, int x, int y, int z, byte yRot, byte xRot)
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{
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this->id = id;
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this->x = x;
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this->y = y;
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this->z = z;
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this->yRot = yRot;
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this->xRot = xRot;
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}
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void TeleportEntityPacket::read(DataInputStream *dis) //throws IOException
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{
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id = dis->readShort();
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#ifdef _LARGE_WORLDS
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x = dis->readInt();
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y = dis->readInt();
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z = dis->readInt();
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#else
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x = dis->readShort();
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y = dis->readShort();
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z = dis->readShort();
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#endif
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yRot = dis->readByte();
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xRot = dis->readByte();
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}
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void TeleportEntityPacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeShort(id);
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#ifdef _LARGE_WORLDS
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dos->writeInt(x);
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dos->writeInt(y);
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dos->writeInt(z);
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#else
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dos->writeShort(x);
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dos->writeShort(y);
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dos->writeShort(z);
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#endif
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dos->write(yRot);
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dos->write(xRot);
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}
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void TeleportEntityPacket::handle(PacketListener *listener)
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{
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listener->handleTeleportEntity(shared_from_this());
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}
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int TeleportEntityPacket::getEstimatedSize()
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{
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return 2 + 2 + 2 + 2 + 1 + 1;
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}
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bool TeleportEntityPacket::canBeInvalidated()
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{
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return true;
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}
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bool TeleportEntityPacket::isInvalidatedBy(shared_ptr<Packet> packet)
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{
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shared_ptr<TeleportEntityPacket> target = dynamic_pointer_cast<TeleportEntityPacket>(packet);
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return target->id == id;
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} |