* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
50 lines
952 B
C++
50 lines
952 B
C++
#pragma once
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#include "Goal.h"
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class PathfinderMob;
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class TargetGoal : public Goal
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{
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public:
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static const int TargetFlag = 1;
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private:
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static const int EmptyReachCache = 0;
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static const int CanReachCache = 1;
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static const int CantReachCache = 2;
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static const int UnseenMemoryTicks = 60;
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protected:
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PathfinderMob *mob; // Owner of this goal
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bool mustSee;
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private:
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bool mustReach;
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int reachCache;
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int reachCacheTime;
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int unseenTicks;
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void _init(PathfinderMob *mob, bool mustSee, bool mustReach);
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public:
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TargetGoal(PathfinderMob *mob, bool mustSee);
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TargetGoal(PathfinderMob *mob, bool mustSee, bool mustReach);
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virtual ~TargetGoal() {}
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virtual bool canContinueToUse();
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protected:
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virtual double getFollowDistance();
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public:
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virtual void start();
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virtual void stop();
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protected:
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virtual bool canAttack(shared_ptr<LivingEntity> target, bool allowInvulnerable);
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private:
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bool canReach(shared_ptr<LivingEntity> target);
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}; |