Files
MinecraftConsoles/Minecraft.World/TargetGoal.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

131 lines
3.4 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.ai.sensing.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.pathfinder.h"
#include "net.minecraft.world.phys.h"
#include "TargetGoal.h"
void TargetGoal::_init(PathfinderMob *mob, bool mustSee, bool mustReach)
{
reachCache = EmptyReachCache;
reachCacheTime = 0;
unseenTicks = 0;
this->mob = mob;
this->mustSee = mustSee;
this->mustReach = mustReach;
}
TargetGoal::TargetGoal(PathfinderMob *mob, bool mustSee)
{
_init(mob, mustSee, false);
}
TargetGoal::TargetGoal(PathfinderMob *mob, bool mustSee, bool mustReach)
{
_init(mob,mustSee,mustReach);
}
bool TargetGoal::canContinueToUse()
{
shared_ptr<LivingEntity> target = mob->getTarget();
if (target == NULL) return false;
if (!target->isAlive()) return false;
double within = getFollowDistance();
if (mob->distanceToSqr(target) > within * within) return false;
if (mustSee)
{
if (mob->getSensing()->canSee(target))
{
unseenTicks = 0;
}
else
{
if (++unseenTicks > UnseenMemoryTicks) return false;
}
}
return true;
}
double TargetGoal::getFollowDistance()
{
AttributeInstance *followRange = mob->getAttribute(SharedMonsterAttributes::FOLLOW_RANGE);
return followRange == NULL ? 16 : followRange->getValue();
}
void TargetGoal::start()
{
reachCache = EmptyReachCache;
reachCacheTime = 0;
unseenTicks = 0;
}
void TargetGoal::stop()
{
mob->setTarget(nullptr);
}
bool TargetGoal::canAttack(shared_ptr<LivingEntity> target, bool allowInvulnerable)
{
if (target == NULL) return false;
if (target == mob->shared_from_this()) return false;
if (!target->isAlive()) return false;
if (!mob->canAttackType(target->GetType())) return false;
OwnableEntity *ownableMob = dynamic_cast<OwnableEntity *>(mob);
if (ownableMob != NULL && !ownableMob->getOwnerUUID().empty())
{
shared_ptr<OwnableEntity> ownableTarget = dynamic_pointer_cast<OwnableEntity>(target);
if (ownableTarget != NULL && ownableMob->getOwnerUUID().compare(ownableTarget->getOwnerUUID()) == 0)
{
// We're attacking something owned by the same person...
return false;
}
if (target == ownableMob->getOwner())
{
// We're attacking our owner
return false;
}
}
else if (target->instanceof(eTYPE_PLAYER))
{
if (!allowInvulnerable && (dynamic_pointer_cast<Player>(target))->abilities.invulnerable) return false;
}
if (!mob->isWithinRestriction(Mth::floor(target->x), Mth::floor(target->y), Mth::floor(target->z))) return false;
if (mustSee && !mob->getSensing()->canSee(target)) return false;
if (mustReach)
{
if (--reachCacheTime <= 0) reachCache = EmptyReachCache;
if (reachCache == EmptyReachCache) reachCache = canReach(target) ? CanReachCache : CantReachCache;
if (reachCache == CantReachCache) return false;
}
return true;
}
bool TargetGoal::canReach(shared_ptr<LivingEntity> target)
{
reachCacheTime = 10 + mob->getRandom()->nextInt(5);
Path *path = mob->getNavigation()->createPath(target);
if (path == NULL) return false;
Node *last = path->last();
if (last == NULL)
{
delete path;
return false;
}
int xx = last->x - Mth::floor(target->x);
int zz = last->z - Mth::floor(target->z);
delete path;
return xx * xx + zz * zz <= 1.5 * 1.5;
}