44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#pragma once
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#include "Bush.h"
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class ChunkRebuildData;
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class TallGrass : public Bush
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{
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friend class Tile;
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friend ChunkRebuildData;
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public:
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static const int DEAD_SHRUB = 0;
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static const int TALL_GRASS = 1;
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static const int FERN = 2;
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static const int TALL_GRASS_TILE_NAMES_LENGTH = 3;
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static const unsigned int TALL_GRASS_TILE_NAMES[TALL_GRASS_TILE_NAMES_LENGTH];
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private:
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static const wstring TEXTURE_NAMES[];
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Icon **icons;
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protected:
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TallGrass(int id);
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public:
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virtual void updateDefaultShape(); // 4J Added override
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virtual Icon *getTexture(int face, int data);
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virtual int getColor(int auxData);
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virtual int getColor() const;
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virtual int getColor(LevelSource *level, int x, int y, int z);
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virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int getResourceCountForLootBonus(int bonusLevel, Random *random);
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virtual void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data);
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virtual int cloneTileData(Level *level, int x, int y, int z);
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virtual unsigned int getDescriptionId(int iData = -1);
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void registerIcons(IconRegister *iconRegister);
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};
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