This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
89 lines
2.1 KiB
C++
89 lines
2.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.goal.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.npc.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.phys.h"
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#include "TakeFlowerGoal.h"
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TakeFlowerGoal::TakeFlowerGoal(Villager *villager)
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{
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takeFlower = false;
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pickupTick = 0;
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golem = weak_ptr<VillagerGolem>();
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this->villager = villager;
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setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
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}
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bool TakeFlowerGoal::canUse()
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{
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if (villager->getAge() >= 0) return false;
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if (!villager->level->isDay()) return false;
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vector<shared_ptr<Entity> > *golems = villager->level->getEntitiesOfClass(typeid(VillagerGolem), villager->bb->grow(6, 2, 6));
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if ( golems == nullptr )
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return false;
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if ( golems->size() == 0)
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{
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delete golems;
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return false;
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}
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for (auto entity : *golems )
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{
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if ( entity == nullptr )
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continue;
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// safe to call std::static_pointer_cast because of getEntitiesOfClass(typeid(VillagerGolem), ...) makes sure we do not have entities of any other type.
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auto vg = std::static_pointer_cast<VillagerGolem>(entity);
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if ( vg && vg->getOfferFlowerTick() > 0)
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{
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golem = vg;
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delete golems;
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return true;
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}
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}
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delete golems;
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return false;
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}
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bool TakeFlowerGoal::canContinueToUse()
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{
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return golem.lock() != NULL && golem.lock()->getOfferFlowerTick() > 0;
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}
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void TakeFlowerGoal::start()
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{
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pickupTick = villager->getRandom()->nextInt((int) (OfferFlowerGoal::OFFER_TICKS * 0.8));
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takeFlower = false;
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golem.lock()->getNavigation()->stop();
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}
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void TakeFlowerGoal::stop()
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{
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golem = weak_ptr<VillagerGolem>();
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villager->getNavigation()->stop();
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}
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void TakeFlowerGoal::tick()
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{
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villager->getLookControl()->setLookAt(golem.lock(), 30, 30);
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if (golem.lock()->getOfferFlowerTick() == pickupTick)
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{
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villager->getNavigation()->moveTo(golem.lock(), 0.5f);
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takeFlower = true;
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}
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if (takeFlower)
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{
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if (villager->distanceToSqr(golem.lock()) < 2 * 2)
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{
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golem.lock()->offerFlower(false);
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villager->getNavigation()->stop();
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}
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}
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} |