22 lines
562 B
C++
22 lines
562 B
C++
#include "stdafx.h"
|
|
#include "TaigaBiome.h"
|
|
#include "net.minecraft.world.entity.animal.h"
|
|
#include "net.minecraft.world.level.levelgen.feature.h"
|
|
#include "net.minecraft.world.level.biome.h"
|
|
|
|
TaigaBiome::TaigaBiome(int id) : Biome(id)
|
|
{
|
|
friendlies_wolf.push_back(new MobSpawnerData(eTYPE_WOLF, 8, 4, 4)); // 4J - moved to their own category
|
|
|
|
decorator->treeCount = 10;
|
|
decorator->grassCount = 1;
|
|
}
|
|
|
|
Feature *TaigaBiome::getTreeFeature(Random *random)
|
|
{
|
|
if (random->nextInt(3) == 0)
|
|
{
|
|
return new PineFeature();
|
|
}
|
|
return new SpruceFeature(false);
|
|
} |