Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

55 lines
1.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.sensing.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.monster.h"
#include "SwellGoal.h"
SwellGoal::SwellGoal(Creeper *creeper)
{
target = weak_ptr<LivingEntity>();
this->creeper = creeper;
setRequiredControlFlags(Control::MoveControlFlag);
}
bool SwellGoal::canUse()
{
shared_ptr<LivingEntity> target = creeper->getTarget();
return creeper->getSwellDir() > 0 || (target != NULL && (creeper->distanceToSqr(target) < 3 * 3));
}
void SwellGoal::start()
{
creeper->getNavigation()->stop();
target = weak_ptr<LivingEntity>(creeper->getTarget());
}
void SwellGoal::stop()
{
target = weak_ptr<LivingEntity>();
}
void SwellGoal::tick()
{
if (target.lock() == NULL)
{
creeper->setSwellDir(-1);
return;
}
if (creeper->distanceToSqr(target.lock()) > 7 * 7)
{
creeper->setSwellDir(-1);
return;
}
if (!creeper->getSensing()->canSee(target.lock()))
{
creeper->setSwellDir(-1);
return;
}
creeper->setSwellDir(1);
}