This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
#include "stdafx.h"
|
|
#include "net.minecraft.world.entity.ai.control.h"
|
|
#include "net.minecraft.world.entity.ai.sensing.h"
|
|
#include "net.minecraft.world.entity.ai.navigation.h"
|
|
#include "net.minecraft.world.entity.monster.h"
|
|
#include "SwellGoal.h"
|
|
|
|
SwellGoal::SwellGoal(Creeper *creeper)
|
|
{
|
|
target = weak_ptr<LivingEntity>();
|
|
|
|
this->creeper = creeper;
|
|
setRequiredControlFlags(Control::MoveControlFlag);
|
|
}
|
|
|
|
bool SwellGoal::canUse()
|
|
{
|
|
shared_ptr<LivingEntity> target = creeper->getTarget();
|
|
return creeper->getSwellDir() > 0 || (target != NULL && (creeper->distanceToSqr(target) < 3 * 3));
|
|
}
|
|
|
|
void SwellGoal::start()
|
|
{
|
|
creeper->getNavigation()->stop();
|
|
target = weak_ptr<LivingEntity>(creeper->getTarget());
|
|
}
|
|
|
|
void SwellGoal::stop()
|
|
{
|
|
target = weak_ptr<LivingEntity>();
|
|
}
|
|
|
|
void SwellGoal::tick()
|
|
{
|
|
if (target.lock() == NULL)
|
|
{
|
|
creeper->setSwellDir(-1);
|
|
return;
|
|
}
|
|
|
|
if (creeper->distanceToSqr(target.lock()) > 7 * 7)
|
|
{
|
|
creeper->setSwellDir(-1);
|
|
return;
|
|
}
|
|
|
|
if (!creeper->getSensing()->canSee(target.lock()))
|
|
{
|
|
creeper->setSwellDir(-1);
|
|
return;
|
|
}
|
|
|
|
creeper->setSwellDir(1);
|
|
}
|