Files
MinecraftConsoles/Minecraft.World/StructureStart.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

44 lines
987 B
C++

#pragma once
class StructurePiece;
class BoundingBox;
#include "StructureFeatureIO.h"
class StructureStart
{
public:
list<StructurePiece *> pieces;
protected:
BoundingBox *boundingBox;
private:
int chunkX, chunkZ;
public:
StructureStart();
StructureStart(int x, int z);
~StructureStart();
BoundingBox *getBoundingBox();
list<StructurePiece *> *getPieces();
void postProcess(Level *level, Random *random, BoundingBox *chunkBB);
protected:
void calculateBoundingBox();
public:
virtual CompoundTag *createTag(int chunkX, int chunkZ);
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void load(Level *level, CompoundTag *tag);
virtual void readAdditonalSaveData(CompoundTag *tag);
protected:
void moveBelowSeaLevel(Level *level, Random *random, int offset);
void moveInsideHeights(Level *level, Random *random, int lowestAllowed, int highestAllowed);
public:
bool isValid();
int getChunkX();
int getChunkZ();
virtual EStructureStart GetType() = 0;
};