This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
104 lines
2.7 KiB
C++
104 lines
2.7 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.levelgen.structure.h"
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#include "StructureFeatureIO.h"
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unordered_map<wstring, structureStartCreateFn> StructureFeatureIO::startIdClassMap;
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unordered_map<unsigned int, wstring> StructureFeatureIO::startClassIdMap;
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unordered_map<wstring, structurePieceCreateFn> StructureFeatureIO::pieceIdClassMap;
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unordered_map<unsigned int, wstring> StructureFeatureIO::pieceClassIdMap;
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void StructureFeatureIO::setStartId(EStructureStart clas, structureStartCreateFn createFn, const wstring &id)
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{
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startIdClassMap[id] = createFn;
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startClassIdMap[clas] = id;
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}
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void StructureFeatureIO::setPieceId(EStructurePiece clas, structurePieceCreateFn createFn, const wstring &id)
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{
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pieceIdClassMap[id] = createFn;
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pieceClassIdMap[clas] = id;
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}
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void StructureFeatureIO::staticCtor()
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{
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setStartId(eStructureStart_MineShaftStart, MineShaftStart::Create, L"Mineshaft");
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setStartId(eStructureStart_VillageStart, VillageFeature::VillageStart::Create, L"Village");
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setStartId(eStructureStart_NetherBridgeStart, NetherBridgeFeature::NetherBridgeStart::Create, L"Fortress");
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setStartId(eStructureStart_StrongholdStart, StrongholdFeature::StrongholdStart::Create, L"Stronghold");
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setStartId(eStructureStart_ScatteredFeatureStart, RandomScatteredLargeFeature::ScatteredFeatureStart::Create, L"Temple");
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MineShaftPieces::loadStatic();
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VillagePieces::loadStatic();
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NetherBridgePieces::loadStatic();
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StrongholdPieces::loadStatic();
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ScatteredFeaturePieces::loadStatic();
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}
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wstring StructureFeatureIO::getEncodeId(StructureStart *start)
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{
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auto it = startClassIdMap.find(start->GetType());
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if(it != startClassIdMap.end())
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{
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return it->second;
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}
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else
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{
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return L"";
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}
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}
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wstring StructureFeatureIO::getEncodeId(StructurePiece *piece)
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{
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auto it = pieceClassIdMap.find(piece->GetType());
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if(it != pieceClassIdMap.end())
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{
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return it->second;
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}
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else
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{
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return L"";
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}
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}
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StructureStart *StructureFeatureIO::loadStaticStart(CompoundTag *tag, Level *level)
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{
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StructureStart *start = NULL;
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auto it = startIdClassMap.find(tag->getString(L"id"));
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if(it != startIdClassMap.end())
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{
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start = (it->second)();
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}
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if (start != NULL)
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{
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start->load(level, tag);
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}
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else
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{
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app.DebugPrintf( "Skipping Structure with id %ls", tag->getString(L"id").c_str() );
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}
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return start;
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}
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StructurePiece *StructureFeatureIO::loadStaticPiece(CompoundTag *tag, Level *level)
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{
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StructurePiece *piece = NULL;
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auto it = pieceIdClassMap.find(tag->getString(L"id"));
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if(it != pieceIdClassMap.end())
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{
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piece = (it->second)();
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}
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if (piece != NULL)
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{
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piece->load(level, tag);
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}
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else
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{
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app.DebugPrintf( "Skipping Piece with id %ls", tag->getString(L"id").c_str() );
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}
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return piece;
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} |