Files
MinecraftConsoles/Minecraft.World/StrongholdFeature.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

63 lines
1.4 KiB
C++

#pragma once
class Biome;
#include "StructureFeature.h"
#include "StructureStart.h"
#include "ChunkPos.h"
// 4J Stu Added
// We can get away with a few more attempts on new-gen consoles
#ifdef _LARGE_WORLDS
#define MAX_STRONGHOLD_ATTEMPTS 30
#else
#define MAX_STRONGHOLD_ATTEMPTS 10
#endif
class StrongholdFeature : public StructureFeature
{
public:
static const wstring OPTION_DISTANCE;
static const wstring OPTION_COUNT;
static const wstring OPTION_SPREAD;
public:
static void staticCtor();
private:
static vector<Biome *> allowedBiomes;
bool isSpotSelected;
static const int strongholdPos_length = 1;// Java game has 3, but xbox game only has 1 because of the world size; // 4J added
ChunkPos *strongholdPos[strongholdPos_length];
double distance;
int spread;
void _init();
public:
StrongholdFeature();
StrongholdFeature(unordered_map<wstring, wstring> options);
~StrongholdFeature();
wstring getFeatureName();
protected:
virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false);
vector<TilePos> *getGuesstimatedFeaturePositions();
virtual StructureStart *createStructureStart(int x, int z);
public:
class StrongholdStart : public StructureStart
{
public:
static StructureStart *Create() { return new StrongholdStart(); }
virtual EStructureStart GetType() { return eStructureStart_StrongholdStart; }
public:
StrongholdStart();
StrongholdStart(Level *level, Random *random, int chunkX, int chunkZ);
};
};