* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
#pragma once
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class Biome;
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#include "StructureFeature.h"
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#include "StructureStart.h"
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#include "ChunkPos.h"
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// 4J Stu Added
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// We can get away with a few more attempts on new-gen consoles
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#ifdef _LARGE_WORLDS
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#define MAX_STRONGHOLD_ATTEMPTS 30
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#else
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#define MAX_STRONGHOLD_ATTEMPTS 10
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#endif
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class StrongholdFeature : public StructureFeature
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{
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public:
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static const wstring OPTION_DISTANCE;
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static const wstring OPTION_COUNT;
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static const wstring OPTION_SPREAD;
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public:
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static void staticCtor();
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private:
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static vector<Biome *> allowedBiomes;
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bool isSpotSelected;
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static const int strongholdPos_length = 1;// Java game has 3, but xbox game only has 1 because of the world size; // 4J added
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ChunkPos *strongholdPos[strongholdPos_length];
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double distance;
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int spread;
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void _init();
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public:
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StrongholdFeature();
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StrongholdFeature(unordered_map<wstring, wstring> options);
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~StrongholdFeature();
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wstring getFeatureName();
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protected:
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virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false);
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vector<TilePos> *getGuesstimatedFeaturePositions();
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virtual StructureStart *createStructureStart(int x, int z);
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public:
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class StrongholdStart : public StructureStart
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{
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public:
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static StructureStart *Create() { return new StrongholdStart(); }
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virtual EStructureStart GetType() { return eStructureStart_StrongholdStart; }
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public:
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StrongholdStart();
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StrongholdStart(Level *level, Random *random, int chunkX, int chunkZ);
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};
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};
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