This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
147 lines
3.7 KiB
C++
147 lines
3.7 KiB
C++
#include "stdafx.h"
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wstring toLower(const wstring& a)
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{
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wstring out = wstring(a);
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std::transform(out.begin(), out.end(), out.begin(), ::tolower);
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return out;
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}
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wstring trimString(const wstring& a)
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{
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wstring b;
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int start = (int)a.find_first_not_of(L" \t\n\r");
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int end = (int)a.find_last_not_of(L" \t\n\r");
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if( start == wstring::npos ) start = 0;
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if( end == wstring::npos ) end = (int)a.size()-1;
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b = a.substr(start,(end-start)+1);
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return b;
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}
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wstring replaceAll(const wstring& in, const wstring& replace, const wstring& with)
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{
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wstring out = in;
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size_t pos = 0;
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while( ( pos = out.find(replace, pos) ) != wstring::npos )
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{
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out.replace( pos, replace.length(), with );
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pos++;
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}
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return out;
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}
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bool equalsIgnoreCase(const wstring& a, const wstring& b)
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{
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bool out;
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wstring c = toLower(a);
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wstring d = toLower(b);
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out = c.compare(d) == 0;
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return out;
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}
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wstring convStringToWstring(const string& converting)
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{
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wstring converted(converting.length(), L' ');
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copy(converting.begin(), converting.end(), converted.begin());
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return converted;
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}
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// Convert for filename wstrings to a straight character pointer for Xbox APIs. The returned string is only valid until
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// this function is called again, and it isn't thread-safe etc. as I'm just storing the returned name in a local static
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// to save having to clear it up everywhere this is used.
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const char *wstringtofilename(const wstring& name)
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{
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static char buf[256];
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assert(name.length()<256);
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for(unsigned int i = 0; i < name.length(); i++ )
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{
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wchar_t c = name[i];
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#if defined __PS3__ || defined __ORBIS__
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if(c=='\\') c='/';
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#else
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if(c=='/') c='\\';
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#endif
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assert(c<128); // Will we have to do any conversion of non-ASCII characters in filenames?
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buf[i] = (char)c;
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}
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buf[name.length()] = 0;
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return buf;
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}
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const char *wstringtochararray(const wstring& name)
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{
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static char buf[256];
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assert(name.length()<256);
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for(unsigned int i = 0; i < name.length(); i++ )
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{
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wchar_t c = name[i];
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assert(c<128); // Will we have to do any conversion of non-ASCII characters in filenames?
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buf[i] = (char)c;
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}
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buf[name.length()] = 0;
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return buf;
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}
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wstring filenametowstring(const char *name)
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{
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return convStringToWstring(name);
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}
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std::vector<std::wstring> &stringSplit(const std::wstring &s, wchar_t delim, std::vector<std::wstring> &elems)
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{
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std::wstringstream ss(s);
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std::wstring item;
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while(std::getline(ss, item, delim))
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{
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elems.push_back(item);
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}
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return elems;
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}
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std::vector<std::wstring> stringSplit(const std::wstring &s, wchar_t delim)
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{
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std::vector<std::wstring> elems;
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return stringSplit(s, delim, elems);
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}
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bool BothAreSpaces(wchar_t lhs, wchar_t rhs) { return (lhs == rhs) && (lhs == L' '); }
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void stripWhitespaceForHtml(wstring &string, bool bRemoveNewline)
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{
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// Strip newline chars
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if(bRemoveNewline)
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{
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string.erase(std::remove(string.begin(), string.end(), '\n'), string.end());
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string.erase(std::remove(string.begin(), string.end(), '\r'), string.end());
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}
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string.erase(std::remove(string.begin(), string.end(), '\t'), string.end());
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// Strip duplicate spaces
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string.erase(std::unique(string.begin(), string.end(), BothAreSpaces), string.end());
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string = trimString(string);
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}
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wstring escapeXML(const wstring &in)
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{
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wstring out = in;
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out = replaceAll(out, L"&", L"&");
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//out = replaceAll(out, L"\"", L""");
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//out = replaceAll(out, L"'", L"'");
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out = replaceAll(out, L"<", L"<");
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out = replaceAll(out, L">", L">");
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return out;
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}
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wstring parseXMLSpecials(const wstring &in)
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{
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wstring out = in;
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out = replaceAll(out, L"&", L"&");
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//out = replaceAll(out, L"\"", L""");
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//out = replaceAll(out, L"'", L"'");
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out = replaceAll(out, L"<", L"<");
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out = replaceAll(out, L">", L">");
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return out;
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} |