24 lines
957 B
C++
24 lines
957 B
C++
#pragma once
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using namespace std;
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#include "TileItem.h"
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#include "HalfSlabTile.h"
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class StoneSlabTileItem : public TileItem
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{
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private:
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bool isFull;
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HalfSlabTile *halfTile;
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HalfSlabTile *fullTile;
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public:
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StoneSlabTileItem(int id, HalfSlabTile *halfTile, HalfSlabTile *fullTile, bool full);
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virtual Icon *getIcon(int itemAuxValue);
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virtual int getLevelDataForAuxValue(int auxValue);
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virtual unsigned int getDescriptionId(shared_ptr<ItemInstance> instance);
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virtual bool useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
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virtual bool mayPlace(Level *level, int x, int y, int z, int face,shared_ptr<Player> player, shared_ptr<ItemInstance> item);
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private:
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bool tryConvertTargetTile(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, bool bTestUseOnOnly);
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}; |