39 lines
980 B
C++
39 lines
980 B
C++
#pragma once
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using namespace std;
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#include "HalfSlabTile.h"
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class ChunkRebuildData;
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class StoneSlabTile : public HalfSlabTile
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{
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friend ChunkRebuildData;
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public:
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static const int STONE_SLAB = 0;
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static const int SAND_SLAB = 1;
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static const int WOOD_SLAB = 2;
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static const int COBBLESTONE_SLAB = 3;
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static const int BRICK_SLAB = 4;
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static const int SMOOTHBRICK_SLAB = 5;
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static const int NETHERBRICK_SLAB = 6;
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static const int QUARTZ_SLAB = 7;
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static const int SLAB_NAMES_LENGTH = 8;
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static const unsigned int SLAB_NAMES[SLAB_NAMES_LENGTH];
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private:
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Icon *iconSide;
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public:
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StoneSlabTile(int id, bool fullSize);
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virtual Icon *getTexture(int face, int data);
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void registerIcons(IconRegister *iconRegister);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual unsigned int getDescriptionId(int iData = -1);
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virtual int getAuxName(int auxValue);
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protected:
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virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
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}; |