This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
#include "stdafx.h"
|
|
#include "net.minecraft.h"
|
|
#include "net.minecraft.world.level.h"
|
|
#include "net.minecraft.world.level.tile.h"
|
|
#include "net.minecraft.world.h"
|
|
#include "StoneSlabTile.h"
|
|
|
|
|
|
const unsigned int StoneSlabTile::SLAB_NAMES[SLAB_NAMES_LENGTH] = { IDS_TILE_STONESLAB_STONE,
|
|
IDS_TILE_STONESLAB_SAND,
|
|
IDS_TILE_STONESLAB_WOOD,
|
|
IDS_TILE_STONESLAB_COBBLE,
|
|
IDS_TILE_STONESLAB_BRICK,
|
|
IDS_TILE_STONESLAB_SMOOTHBRICK,
|
|
IDS_TILE_STONESLAB_NETHERBRICK,
|
|
IDS_TILE_STONESLAB_QUARTZ,
|
|
};
|
|
|
|
StoneSlabTile::StoneSlabTile(int id, bool fullSize) : HalfSlabTile(id, fullSize, Material::stone)
|
|
{
|
|
}
|
|
|
|
Icon *StoneSlabTile::getTexture(int face, int data)
|
|
{
|
|
int type = data & TYPE_MASK;
|
|
if (fullSize && (data & TOP_SLOT_BIT) != 0)
|
|
{
|
|
face = Facing::UP;
|
|
}
|
|
switch(type)
|
|
{
|
|
case STONE_SLAB:
|
|
if (face == Facing::UP || face == Facing::DOWN) return icon;
|
|
return iconSide;
|
|
break;
|
|
case SAND_SLAB:
|
|
return Tile::sandStone->getTexture(face);
|
|
case WOOD_SLAB:
|
|
return Tile::wood->getTexture(face);
|
|
case COBBLESTONE_SLAB:
|
|
return Tile::cobblestone->getTexture(face);
|
|
case BRICK_SLAB:
|
|
return Tile::redBrick->getTexture(face);
|
|
case SMOOTHBRICK_SLAB:
|
|
return Tile::stoneBrick->getTexture(face, SmoothStoneBrickTile::TYPE_DEFAULT);
|
|
case NETHERBRICK_SLAB:
|
|
return Tile::netherBrick->getTexture(Facing::UP);
|
|
case QUARTZ_SLAB:
|
|
return Tile::quartzBlock->getTexture(face);
|
|
}
|
|
|
|
return icon;
|
|
}
|
|
|
|
void StoneSlabTile::registerIcons(IconRegister *iconRegister)
|
|
{
|
|
icon = iconRegister->registerIcon(L"stoneslab_top");
|
|
iconSide = iconRegister->registerIcon(L"stoneslab_side");
|
|
}
|
|
|
|
int StoneSlabTile::getResource(int data, Random *random, int playerBonusLevel)
|
|
{
|
|
return Tile::stoneSlabHalf_Id;
|
|
}
|
|
|
|
unsigned int StoneSlabTile::getDescriptionId(int iData /*= -1*/)
|
|
{
|
|
if(iData < 0 ) iData = 0;
|
|
return StoneSlabTile::SLAB_NAMES[iData];
|
|
}
|
|
|
|
int StoneSlabTile::getAuxName(int auxValue)
|
|
{
|
|
if (auxValue < 0 || auxValue >= SLAB_NAMES_LENGTH)
|
|
{
|
|
auxValue = 0;
|
|
}
|
|
return SLAB_NAMES[auxValue];//super.getDescriptionId() + "." + SLAB_NAMES[auxValue];
|
|
}
|
|
|
|
shared_ptr<ItemInstance> StoneSlabTile::getSilkTouchItemInstance(int data)
|
|
{
|
|
return shared_ptr<ItemInstance>(new ItemInstance(Tile::stoneSlabHalf_Id, 2, data & TYPE_MASK));
|
|
}
|