Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

50 lines
1.4 KiB
C++

#pragma once
#include "Tile.h"
#include "Bush.h"
class ChunkRebuildData;
class StemTile : public Bush
{
friend class ChunkRebuildData;
public:
static const wstring TEXTURE_ANGLED;
private:
Tile *fruit;
Icon *iconAngled;
public:
StemTile(int id, Tile *fruit);
virtual bool mayPlaceOn(int tile);
public:
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void growCrops(Level *level, int x, int y, int z);
private:
float getGrowthSpeed(Level *level, int x, int y, int z);
public:
using Tile::getColor;
int getColor(int data);
virtual int getColor(LevelSource *level, int x, int y, int z);
virtual void updateDefaultShape();
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual int getRenderShape();
int getConnectDir(LevelSource *level, int x, int y, int z);
/**
* Using this method instead of destroy() to determine if seeds should be
* dropped
*/
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int getResourceCount(Random *random);
virtual int cloneTileId(Level *level, int x, int y, int z);
void registerIcons(IconRegister *iconRegister);
Icon *getAngledTexture();
};