* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#pragma once
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#include "Tile.h"
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#include "Bush.h"
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class ChunkRebuildData;
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class StemTile : public Bush
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{
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friend class ChunkRebuildData;
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public:
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static const wstring TEXTURE_ANGLED;
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private:
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Tile *fruit;
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Icon *iconAngled;
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public:
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StemTile(int id, Tile *fruit);
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virtual bool mayPlaceOn(int tile);
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public:
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual void growCrops(Level *level, int x, int y, int z);
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private:
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float getGrowthSpeed(Level *level, int x, int y, int z);
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public:
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using Tile::getColor;
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int getColor(int data);
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virtual int getColor(LevelSource *level, int x, int y, int z);
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virtual void updateDefaultShape();
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual int getRenderShape();
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int getConnectDir(LevelSource *level, int x, int y, int z);
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/**
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* Using this method instead of destroy() to determine if seeds should be
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* dropped
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*/
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virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int getResourceCount(Random *random);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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void registerIcons(IconRegister *iconRegister);
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Icon *getAngledTexture();
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};
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