Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

529 lines
12 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.h"
#include "StairTile.h"
int StairTile::DEAD_SPACES[8][2] = {
{2, 6}, {3, 7}, {2, 3}, {6, 7},
{0, 4}, {1, 5}, {0, 1}, {4, 5}
};
StairTile::StairTile(int id, Tile *base,int basedata) : Tile(id, base->material, isSolidRender())
{
this->base = base;
this->basedata = basedata;
isClipping = false;
clipStep = 0;
setDestroyTime(base->destroySpeed);
setExplodeable(base->explosionResistance / 3);
setSoundType(base->soundType);
setLightBlock(255);
}
void StairTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
if (isClipping)
{
setShape(0.5f * (clipStep % 2), 0.5f * (clipStep / 2 % 2), 0.5f * (clipStep / 4 % 2), 0.5f + 0.5f * (clipStep % 2), 0.5f + 0.5f * (clipStep / 2 % 2), 0.5f + 0.5f * (clipStep / 4 % 2));
}
else
{
setShape(0, 0, 0, 1, 1, 1);
}
}
bool StairTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool StairTile::isCubeShaped()
{
return false;
}
int StairTile::getRenderShape()
{
return Tile::SHAPE_STAIRS;
}
void StairTile::setBaseShape(LevelSource *level, int x, int y, int z)
{
int data = level->getData(x, y, z);
if ((data & UPSIDEDOWN_BIT) != 0)
{
setShape(0, .5f, 0, 1, 1, 1);
}
else
{
setShape(0, 0, 0, 1, .5f, 1);
}
}
bool StairTile::isStairs(int id)
{
StairTile *st = dynamic_cast<StairTile *>(Tile::tiles[id]);
return id > 0 && st != NULL; //Tile::tiles[id] instanceof StairTile;
}
bool StairTile::isLockAttached(LevelSource *level, int x, int y, int z, int data)
{
int lockTile = level->getTile(x, y, z);
if (isStairs(lockTile) && level->getData(x, y, z) == data)
{
return true;
}
return false;
}
bool StairTile::setStepShape(LevelSource *level, int x, int y, int z)
{
int data = level->getData(x, y, z);
int dir = data & 0x3;
float bottom = 0.5f;
float top = 1.0f;
if ((data & UPSIDEDOWN_BIT) != 0)
{
bottom = 0;
top = .5f;
}
float west = 0;
float east = 1;
float north = 0;
float south = .5f;
bool checkInnerPiece = true;
if (dir == DIR_EAST)
{
west = .5f;
south = 1;
int backTile = level->getTile(x + 1, y, z);
int backData = level->getData(x + 1, y, z);
if (isStairs(backTile) && ((data & UPSIDEDOWN_BIT) == (backData & UPSIDEDOWN_BIT)))
{
int backDir = backData & 0x3;
if (backDir == DIR_NORTH && !isLockAttached(level, x, y, z + 1, data))
{
south = .5f;
checkInnerPiece = false;
}
else if (backDir == DIR_SOUTH && !isLockAttached(level, x, y, z - 1, data))
{
north = .5f;
checkInnerPiece = false;
}
}
}
else if (dir == DIR_WEST)
{
east = .5f;
south = 1;
int backTile = level->getTile(x - 1, y, z);
int backData = level->getData(x - 1, y, z);
if (isStairs(backTile) && ((data & UPSIDEDOWN_BIT) == (backData & UPSIDEDOWN_BIT)))
{
int backDir = backData & 0x3;
if (backDir == DIR_NORTH && !isLockAttached(level, x, y, z + 1, data))
{
south = .5f;
checkInnerPiece = false;
}
else if (backDir == DIR_SOUTH && !isLockAttached(level, x, y, z - 1, data))
{
north = .5f;
checkInnerPiece = false;
}
}
}
else if (dir == DIR_SOUTH)
{
north = .5f;
south = 1;
int backTile = level->getTile(x, y, z + 1);
int backData = level->getData(x, y, z + 1);
if (isStairs(backTile) && ((data & UPSIDEDOWN_BIT) == (backData & UPSIDEDOWN_BIT)))
{
int backDir = backData & 0x3;
if (backDir == DIR_WEST && !isLockAttached(level, x + 1, y, z, data))
{
east = .5f;
checkInnerPiece = false;
}
else if (backDir == DIR_EAST && !isLockAttached(level, x - 1, y, z, data))
{
west = .5f;
checkInnerPiece = false;
}
}
}
else if (dir == DIR_NORTH)
{
int backTile = level->getTile(x, y, z - 1);
int backData = level->getData(x, y, z - 1);
if (isStairs(backTile) && ((data & UPSIDEDOWN_BIT) == (backData & UPSIDEDOWN_BIT)))
{
int backDir = backData & 0x3;
if (backDir == DIR_WEST && !isLockAttached(level, x + 1, y, z, data))
{
east = .5f;
checkInnerPiece = false;
}
else if (backDir == DIR_EAST && !isLockAttached(level, x - 1, y, z, data))
{
west = .5f;
checkInnerPiece = false;
}
}
}
setShape(west, bottom, north, east, top, south);
return checkInnerPiece;
}
/*
* This method adds an extra 1/8 block if the stairs can attach as an
* "inner corner."
*/
bool StairTile::setInnerPieceShape(LevelSource *level, int x, int y, int z)
{
int data = level->getData(x, y, z);
int dir = data & 0x3;
float bottom = 0.5f;
float top = 1.0f;
if ((data & UPSIDEDOWN_BIT) != 0)
{
bottom = 0;
top = .5f;
}
float west = 0;
float east = .5f;
float north = .5f;
float south = 1.0f;
bool hasInnerPiece = false;
if (dir == DIR_EAST)
{
int frontTile = level->getTile(x - 1, y, z);
int frontData = level->getData(x - 1, y, z);
if (isStairs(frontTile) && ((data & UPSIDEDOWN_BIT) == (frontData & UPSIDEDOWN_BIT)))
{
int frontDir = frontData & 0x3;
if (frontDir == DIR_NORTH && !isLockAttached(level, x, y, z - 1, data))
{
north = 0;
south = .5f;
hasInnerPiece = true;
}
else if (frontDir == DIR_SOUTH && !isLockAttached(level, x, y, z + 1, data))
{
north = .5f;
south = 1;
hasInnerPiece = true;
}
}
}
else if (dir == DIR_WEST)
{
int frontTile = level->getTile(x + 1, y, z);
int frontData = level->getData(x + 1, y, z);
if (isStairs(frontTile) && ((data & UPSIDEDOWN_BIT) == (frontData & UPSIDEDOWN_BIT)))
{
west = .5f;
east = 1.0f;
int frontDir = frontData & 0x3;
if (frontDir == DIR_NORTH && !isLockAttached(level, x, y, z - 1, data))
{
north = 0;
south = .5f;
hasInnerPiece = true;
}
else if (frontDir == DIR_SOUTH && !isLockAttached(level, x, y, z + 1, data))
{
north = .5f;
south = 1;
hasInnerPiece = true;
}
}
}
else if (dir == DIR_SOUTH)
{
int frontTile = level->getTile(x, y, z - 1);
int frontData = level->getData(x, y, z - 1);
if (isStairs(frontTile) && ((data & UPSIDEDOWN_BIT) == (frontData & UPSIDEDOWN_BIT)))
{
north = 0;
south = .5f;
int frontDir = frontData & 0x3;
if (frontDir == DIR_WEST && !isLockAttached(level, x - 1, y, z, data))
{
hasInnerPiece = true;
}
else if (frontDir == DIR_EAST && !isLockAttached(level, x + 1, y, z, data))
{
west = .5f;
east = 1.0f;
hasInnerPiece = true;
}
}
}
else if (dir == DIR_NORTH)
{
int frontTile = level->getTile(x, y, z + 1);
int frontData = level->getData(x, y, z + 1);
if (isStairs(frontTile) && ((data & UPSIDEDOWN_BIT) == (frontData & UPSIDEDOWN_BIT)))
{
int frontDir = frontData & 0x3;
if (frontDir == DIR_WEST && !isLockAttached(level, x - 1, y, z, data))
{
hasInnerPiece = true;
}
else if (frontDir == DIR_EAST && !isLockAttached(level, x + 1, y, z, data))
{
west = .5f;
east = 1.0f;
hasInnerPiece = true;
}
}
}
if (hasInnerPiece)
{
setShape(west, bottom, north, east, top, south);
}
return hasInnerPiece;
}
void StairTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
{
setBaseShape(level, x, y, z);
Tile::addAABBs(level, x, y, z, box, boxes, source);
bool checkInnerPiece = setStepShape(level, x, y, z);
Tile::addAABBs(level, x, y, z, box, boxes, source);
if (checkInnerPiece)
{
if (setInnerPieceShape(level, x, y, z))
{
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
}
setShape(0, 0, 0, 1, 1, 1);
}
/** DELEGATES: **/
void StairTile::addLights(Level *level, int x, int y, int z)
{
base->addLights(level, x, y, z);
}
void StairTile::animateTick(Level *level, int x, int y, int z, Random *random)
{
base->animateTick(level, x, y, z, random);
}
void StairTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
{
base->attack(level, x, y, z, player);
}
void StairTile::destroy(Level *level, int x, int y, int z, int data)
{
base->destroy(level, x, y, z, data);
}
// 4J - brought forward from 1.8.2
int StairTile::getLightColor(LevelSource *level, int x, int y, int z, int tileId/*=-1*/)
{
return base->getLightColor(level, x, y, z, tileId);
}
float StairTile::getBrightness(LevelSource *level, int x, int y, int z)
{
return base->getBrightness(level, x, y, z);
}
float StairTile::getExplosionResistance(shared_ptr<Entity> source)
{
return base->getExplosionResistance(source);
}
int StairTile::getRenderLayer()
{
return base->getRenderLayer();
}
Icon *StairTile::getTexture(int face, int data)
{
return base->getTexture(face, basedata);
}
int StairTile::getTickDelay(Level *level)
{
return base->getTickDelay(level);
}
AABB *StairTile::getTileAABB(Level *level, int x, int y, int z)
{
return base->getTileAABB(level, x, y, z);
}
void StairTile::handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current)
{
base->handleEntityInside(level, x, y, z, e, current);
}
bool StairTile::mayPick()
{
return base->mayPick();
}
bool StairTile::mayPick(int data, bool liquid)
{
return base->mayPick(data, liquid);
}
bool StairTile::mayPlace(Level *level, int x, int y, int z)
{
return base->mayPlace(level, x, y, z);
}
void StairTile::onPlace(Level *level, int x, int y, int z)
{
neighborChanged(level, x, y, z, 0);
base->onPlace(level, x, y, z);
}
void StairTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
base->onRemove(level, x, y, z, id, data);
}
void StairTile::prepareRender(Level *level, int x, int y, int z)
{
base->prepareRender(level, x, y, z);
}
void StairTile::stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
{
base->stepOn(level, x, y, z, entity);
}
void StairTile::tick(Level *level, int x, int y, int z, Random *random)
{
base->tick(level, x, y, z, random);
}
// 4J-HEG - Removed this to prevent weird tooltips (place steak on stairs!?)
//// 4J-PB - Adding a TestUse for tooltip display
//bool StairTile::TestUse()
//{
// return true;
//}
bool StairTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if (soundOnly) return false;
return base->use(level, x, y, z, player, 0, 0, 0, 0);
}
void StairTile::wasExploded(Level *level, int x, int y, int z, Explosion *explosion)
{
base->wasExploded(level, x, y, z, explosion);
}
void StairTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
int dir = ( Mth::floor(by->yRot * 4 / (360) + 0.5) ) & 3;
int usd = level->getData(x, y, z) & UPSIDEDOWN_BIT;
if (dir == 0) level->setData(x, y, z, DIR_SOUTH | usd, Tile::UPDATE_CLIENTS);
if (dir == 1) level->setData(x, y, z, DIR_WEST | usd, Tile::UPDATE_CLIENTS);
if (dir == 2) level->setData(x, y, z, DIR_NORTH | usd, Tile::UPDATE_CLIENTS);
if (dir == 3) level->setData(x, y, z, DIR_EAST | usd, Tile::UPDATE_CLIENTS);
}
int StairTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
if (face == Facing::DOWN || (face != Facing::UP && clickY > 0.5))
{
return itemValue | UPSIDEDOWN_BIT;
}
return itemValue;
}
HitResult *StairTile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b)
{
HitResult *results[8];
for(unsigned int i = 0; i < 8; ++i)
{
results[i] = NULL;
}
int data = level->getData(xt, yt, zt);
int dir = data & 0x3;
bool upsideDown = (data & UPSIDEDOWN_BIT) == UPSIDEDOWN_BIT;
int *deadSpaces = DEAD_SPACES[dir + (upsideDown ? 4 : 0)];
isClipping = true;
for (int i = 0; i < 8; i++)
{
clipStep = i;
for(unsigned int j = 0; j < DEAD_SPACE_COLUMN_COUNT; ++j)
{
if (deadSpaces[j] == i) continue;
}
results[i] = Tile::clip(level, xt, yt, zt, a, b);
}
for(unsigned int j = 0; j < DEAD_SPACE_COLUMN_COUNT; ++j)
{
results[deadSpaces[j]] = NULL;
}
HitResult *closest = NULL;
double closestDist = 0;
for (unsigned int i = 0; i < 8; ++i)
{
HitResult *result = results[i];
if (result != NULL)
{
double dist = result->pos->distanceToSqr(b);
if (dist > closestDist)
{
closest = result;
closestDist = dist;
}
}
}
return closest;
}
void StairTile::registerIcons(IconRegister *iconRegister)
{
// None
}