* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
27 lines
587 B
C++
27 lines
587 B
C++
#pragma once
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#include "HalfTransparentTile.h"
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class StainedGlassBlock : public HalfTransparentTile
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{
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friend class ChunkRebuildData;
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private:
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static const int ICONS_LENGTH = 16;
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static Icon *ICONS[ICONS_LENGTH];
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public:
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StainedGlassBlock(int id, Material *material);
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Icon *getTexture(int face, int data);
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int getSpawnResourcesAuxValue(int data);
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static int getItemAuxValueForBlockData(int data);
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int getRenderLayer();
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void registerIcons(IconRegister *iconRegister);
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int getResourceCount(Random *random);
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protected:
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bool isSilkTouchable();
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public:
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bool isCubeShaped();
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}; |