Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

54 lines
999 B
C++

#pragma once
using namespace std;
#include "WaterAnimal.h"
class Player;
class Squid : public WaterAnimal
{
public:
eINSTANCEOF GetType() { return eTYPE_SQUID; }
static Entity *create(Level *level) { return new Squid(level); }
void _init();
float xBodyRot, xBodyRotO;
float zBodyRot, zBodyRotO;
float tentacleMovement, oldTentacleMovement;
float tentacleAngle, oldTentacleAngle;
private:
float speed;
float tentacleSpeed;
float rotateSpeed;
float tx, ty, tz;
public:
Squid(Level *level);
protected:
virtual void registerAttributes();
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
virtual float getSoundVolume();
virtual int getDeathLoot();
virtual bool makeStepSound();
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
public:
virtual bool isInWater();
virtual void aiStep();
virtual void travel(float xa, float ya);
protected:
virtual void serverAiStep();
public:
virtual bool canSpawn();
};