Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

194 lines
3.9 KiB
C++

#include "stdafx.h"
#include "com.mojang.nbt.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.monster.h"
#include "SharedConstants.h"
#include "Squid.h"
#include "..\Minecraft.Client\Textures.h"
void Squid::_init()
{
xBodyRot = xBodyRotO = 0.0f;
zBodyRot = zBodyRotO = 0.0f;
tentacleMovement = oldTentacleMovement = 0.0f;
tentacleAngle = oldTentacleAngle = 0.0f;
speed = 0.0f;
tentacleSpeed = 0.0f;
rotateSpeed = 0.0f;
tx = ty = tz = 0.0f;
}
Squid::Squid(Level *level) : WaterAnimal( level )
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
registerAttributes();
setHealth(getMaxHealth());
_init();
this->setSize(0.95f, 0.95f);
tentacleSpeed = 1 / (random->nextFloat() + 1) * 0.2f;
}
void Squid::registerAttributes()
{
WaterAnimal::registerAttributes();
getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(10);
}
int Squid::getAmbientSound()
{
return -1;
}
int Squid::getHurtSound()
{
return -1;
}
int Squid::getDeathSound()
{
return -1;
}
float Squid::getSoundVolume()
{
return 0.4f;
}
int Squid::getDeathLoot()
{
return 0;
}
bool Squid::makeStepSound()
{
return false;
}
void Squid::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
{
int count = random->nextInt(3 + playerBonusLevel) + 1;
for (int i = 0; i < count; i++)
{
spawnAtLocation(shared_ptr<ItemInstance>( new ItemInstance(Item::dye_powder, 1, DyePowderItem::BLACK) ), 0.0f);
}
}
bool Squid::isInWater()
{
return level->checkAndHandleWater(bb->grow(0, -0.6f, 0), Material::water, shared_from_this() );
}
void Squid::aiStep()
{
WaterAnimal::aiStep();
xBodyRotO = xBodyRot;
zBodyRotO = zBodyRot;
oldTentacleMovement = tentacleMovement;
oldTentacleAngle = tentacleAngle;
tentacleMovement += tentacleSpeed;
if (tentacleMovement > (float) PI * 2.0f)
{
tentacleMovement -= (float) PI * 2.0f;
if (random->nextInt(10) == 0) tentacleSpeed = 1 / (random->nextFloat() + 1) * 0.2f;
}
if (isInWater())
{
if (tentacleMovement < PI)
{
float tentacleScale = tentacleMovement / PI;
tentacleAngle = Mth::sin(tentacleScale * tentacleScale * PI) * PI * 0.25f;
if (tentacleScale > .75)
{
speed = 1.0f;
rotateSpeed = 1.0f;
}
else
{
rotateSpeed = rotateSpeed * 0.8f;
}
}
else
{
tentacleAngle = 0.0f;
speed = speed * 0.9f;
rotateSpeed = rotateSpeed * 0.99f;
}
if (!level->isClientSide)
{
xd = tx * speed;
yd = ty * speed;
zd = tz * speed;
}
double horizontalMovement = sqrt(xd * xd + zd * zd);
yBodyRot += ((-(float) atan2(xd, zd) * 180 / PI) - yBodyRot) * 0.1f;
yRot = yBodyRot;
zBodyRot = zBodyRot + (float) PI * rotateSpeed * 1.5f;
xBodyRot += ((-(float) atan2(horizontalMovement, yd) * 180 / PI) - xBodyRot) * 0.1f;
}
else
{
tentacleAngle = Mth::abs(Mth::sin(tentacleMovement)) * PI * 0.25f;
if (!level->isClientSide)
{
// unable to move, apply gravity
xd = 0.0f;
yd -= 0.08;
yd *= 0.98f;
zd = 0.0f;
}
// fall over
xBodyRot += (-90 - xBodyRot) * 0.02f;
}
}
void Squid::travel(float xa, float ya)
{
move(xd, yd, zd);
}
void Squid::serverAiStep()
{
noActionTime++;
// ridiculous simple movement ai
if (noActionTime > SharedConstants::TICKS_PER_SECOND * 5)
{
tx = ty = tz = 0;
}
else if (random->nextInt(50) == 0 || !wasInWater || (tx == 0 && ty == 0 && tz == 0))
{
float angle = random->nextFloat() * PI * 2.0f;
tx = Mth::cos(angle) * 0.2f;
ty = -0.1f + random->nextFloat() * 0.2f;
tz = Mth::sin(angle) * 0.2f;
}
checkDespawn(); // 4J - 1.7.0 fix
}
bool Squid::canSpawn()
{
return y > 45 && y < level->seaLevel && WaterAnimal::canSpawn();
}