* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
#pragma once
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#include "Item.h"
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class SpawnEggItem : public Item
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{
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private:
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static const int SPAWN_COUNT = 1;
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Icon *overlay;
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public:
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enum _eSpawnResult
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{
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eSpawnResult_OK=0,
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eSpawnResult_FailTooManyPigsCowsSheepCats,
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eSpawnResult_FailTooManyChickens,
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eSpawnResult_FailTooManySquid,
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eSpawnResult_FailTooManyBats,
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eSpawnResult_FailTooManyWolves,
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eSpawnResult_FailTooManyMooshrooms,
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eSpawnResult_FailTooManyAnimals,
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eSpawnResult_FailTooManyMonsters,
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eSpawnResult_FailTooManyVillagers,
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eSpawnResult_FailCantSpawnInPeaceful,
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};
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SpawnEggItem(int id);
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virtual wstring getHoverName(shared_ptr<ItemInstance> itemInstance);
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virtual int getColor(shared_ptr<ItemInstance> item, int spriteLayer);
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virtual bool hasMultipleSpriteLayers();
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virtual Icon *getLayerIcon(int auxValue, int spriteLayer);
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virtual bool useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
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virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
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static shared_ptr<Entity> spawnMobAt(Level *level, int mobId, double x, double y, double z, int *piResult); // 4J Added piResult param
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// 4J-PB added for dispenser
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static shared_ptr<Entity> canSpawn(int iAuxVal, Level *level, int *piResult);
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// 4J: Added for neatness
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static void DisplaySpawnError(shared_ptr<Player> player, int result);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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}; |