Files
MinecraftConsoles/Minecraft.World/SpawnEggItem.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

48 lines
1.5 KiB
C++

#pragma once
#include "Item.h"
class SpawnEggItem : public Item
{
private:
static const int SPAWN_COUNT = 1;
Icon *overlay;
public:
enum _eSpawnResult
{
eSpawnResult_OK=0,
eSpawnResult_FailTooManyPigsCowsSheepCats,
eSpawnResult_FailTooManyChickens,
eSpawnResult_FailTooManySquid,
eSpawnResult_FailTooManyBats,
eSpawnResult_FailTooManyWolves,
eSpawnResult_FailTooManyMooshrooms,
eSpawnResult_FailTooManyAnimals,
eSpawnResult_FailTooManyMonsters,
eSpawnResult_FailTooManyVillagers,
eSpawnResult_FailCantSpawnInPeaceful,
};
SpawnEggItem(int id);
virtual wstring getHoverName(shared_ptr<ItemInstance> itemInstance);
virtual int getColor(shared_ptr<ItemInstance> item, int spriteLayer);
virtual bool hasMultipleSpriteLayers();
virtual Icon *getLayerIcon(int auxValue, int spriteLayer);
virtual bool useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
static shared_ptr<Entity> spawnMobAt(Level *level, int mobId, double x, double y, double z, int *piResult); // 4J Added piResult param
// 4J-PB added for dispenser
static shared_ptr<Entity> canSpawn(int iAuxVal, Level *level, int *piResult);
// 4J: Added for neatness
static void DisplaySpawnError(shared_ptr<Player> player, int result);
//@Override
void registerIcons(IconRegister *iconRegister);
};