This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.damagesource.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "Snowball.h"
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void Snowball::_init()
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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}
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Snowball::Snowball(Level *level) : Throwable(level)
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{
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_init();
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}
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Snowball::Snowball(Level *level, shared_ptr<LivingEntity> mob) : Throwable(level,mob)
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{
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_init();
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}
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Snowball::Snowball(Level *level, double x, double y, double z) : Throwable(level,x,y,z)
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{
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_init();
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}
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void Snowball::onHit(HitResult *res)
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{
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if (res->entity != NULL)
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{
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int damage = 0;
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if ( res->entity->instanceof(eTYPE_BLAZE) )
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{
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damage = 3;
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}
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DamageSource *damageSource = DamageSource::thrown(shared_from_this(), getOwner());
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res->entity->hurt(damageSource, damage);
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delete damageSource;
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}
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for (int i = 0; i < 8; i++)
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level->addParticle(eParticleType_snowballpoof, x, y, z, 0, 0, 0);
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if (!level->isClientSide)
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{
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remove();
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}
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} |