Files
2026-03-01 12:16:08 +08:00

20 lines
473 B
C++

#pragma once
#include "Tile.h"
class SnowTile : public Tile
{
friend class Tile;
protected:
SnowTile(int id);
public:
int getResource(int data, Random *random, int playerBonusLevel);
int getResourceCount(Random *random);
void tick(Level *level, int x, int y, int z, Random *random);
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
virtual bool shouldTileTick(Level *level, int x,int y,int z);
};