This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
112 lines
3.1 KiB
C++
112 lines
3.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.entity.ai.attributes.h"
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#include "net.minecraft.world.entity.ai.goal.h"
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#include "net.minecraft.world.entity.ai.goal.target.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.world.entity.projectile.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.damagesource.h"
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#include "net.minecraft.world.level.biome.h"
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#include "net.minecraft.world.item.h"
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#include "SharedConstants.h"
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#include "..\Minecraft.Client\Textures.h"
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#include "SnowMan.h"
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#include "SoundTypes.h"
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SnowMan::SnowMan(Level *level) : Golem(level)
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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registerAttributes();
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setHealth(getMaxHealth());
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this->setSize(0.4f, 1.8f);
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getNavigation()->setAvoidWater(true);
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goalSelector.addGoal(1, new RangedAttackGoal(this, this, 1.25, SharedConstants::TICKS_PER_SECOND * 1, 10));
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goalSelector.addGoal(2, new RandomStrollGoal(this, 1.0));
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goalSelector.addGoal(3, new LookAtPlayerGoal(this, typeid(Player), 6));
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goalSelector.addGoal(4, new RandomLookAroundGoal(this));
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targetSelector.addGoal(1, new NearestAttackableTargetGoal(this, typeid(Mob), 0, true, false, Enemy::ENEMY_SELECTOR));
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}
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bool SnowMan::useNewAi()
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{
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return true;
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}
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void SnowMan::registerAttributes()
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{
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Golem::registerAttributes();
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getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(4);
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getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.2f);
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}
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void SnowMan::aiStep()
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{
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Golem::aiStep();
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if (isInWaterOrRain()) hurt(DamageSource::drown, 1);
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{
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int xx = Mth::floor(x);
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int zz = Mth::floor(z);
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if (level->getBiome(xx, zz)->getTemperature() > 1)
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{
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hurt(DamageSource::onFire, 1);
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}
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}
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for (int i = 0; i < 4; i++)
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{
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int xx = Mth::floor(x + (i % 2 * 2 - 1) * 0.25f);
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int yy = Mth::floor(y);
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int zz = Mth::floor(z + ((i / 2) % 2 * 2 - 1) * 0.25f);
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if (level->getTile(xx, yy, zz) == 0)
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{
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if (level->getBiome(xx, zz)->getTemperature() < 0.8f)
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{
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if (Tile::topSnow->mayPlace(level, xx, yy, zz))
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{
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level->setTileAndUpdate(xx, yy, zz, Tile::topSnow_Id);
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}
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}
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}
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}
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}
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int SnowMan::getDeathLoot()
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{
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return Item::snowBall_Id;
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}
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void SnowMan::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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{
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// drop some feathers
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int count = random->nextInt(16);
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for (int i = 0; i < count; i++) {
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spawnAtLocation(Item::snowBall_Id, 1);
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}
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}
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void SnowMan::performRangedAttack(shared_ptr<LivingEntity> target, float power)
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{
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shared_ptr<Snowball> snowball = shared_ptr<Snowball>(new Snowball(level, dynamic_pointer_cast<LivingEntity>(shared_from_this())));
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double xd = target->x - x;
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double yd = (target->y + target->getHeadHeight() - 1.1f) - snowball->y;
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double zd = target->z - z;
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float yo = Mth::sqrt(xd * xd + zd * zd) * 0.2f;
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snowball->shoot(xd, yd + yo, zd, 1.60f, 12);
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playSound(eSoundType_RANDOM_BOW, 1.0f, 1 / (getRandom()->nextFloat() * 0.4f + 0.8f));
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level->addEntity(snowball);
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} |