Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

112 lines
3.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.ai.goal.h"
#include "net.minecraft.world.entity.ai.goal.target.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.entity.projectile.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.damagesource.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.item.h"
#include "SharedConstants.h"
#include "..\Minecraft.Client\Textures.h"
#include "SnowMan.h"
#include "SoundTypes.h"
SnowMan::SnowMan(Level *level) : Golem(level)
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
registerAttributes();
setHealth(getMaxHealth());
this->setSize(0.4f, 1.8f);
getNavigation()->setAvoidWater(true);
goalSelector.addGoal(1, new RangedAttackGoal(this, this, 1.25, SharedConstants::TICKS_PER_SECOND * 1, 10));
goalSelector.addGoal(2, new RandomStrollGoal(this, 1.0));
goalSelector.addGoal(3, new LookAtPlayerGoal(this, typeid(Player), 6));
goalSelector.addGoal(4, new RandomLookAroundGoal(this));
targetSelector.addGoal(1, new NearestAttackableTargetGoal(this, typeid(Mob), 0, true, false, Enemy::ENEMY_SELECTOR));
}
bool SnowMan::useNewAi()
{
return true;
}
void SnowMan::registerAttributes()
{
Golem::registerAttributes();
getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(4);
getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.2f);
}
void SnowMan::aiStep()
{
Golem::aiStep();
if (isInWaterOrRain()) hurt(DamageSource::drown, 1);
{
int xx = Mth::floor(x);
int zz = Mth::floor(z);
if (level->getBiome(xx, zz)->getTemperature() > 1)
{
hurt(DamageSource::onFire, 1);
}
}
for (int i = 0; i < 4; i++)
{
int xx = Mth::floor(x + (i % 2 * 2 - 1) * 0.25f);
int yy = Mth::floor(y);
int zz = Mth::floor(z + ((i / 2) % 2 * 2 - 1) * 0.25f);
if (level->getTile(xx, yy, zz) == 0)
{
if (level->getBiome(xx, zz)->getTemperature() < 0.8f)
{
if (Tile::topSnow->mayPlace(level, xx, yy, zz))
{
level->setTileAndUpdate(xx, yy, zz, Tile::topSnow_Id);
}
}
}
}
}
int SnowMan::getDeathLoot()
{
return Item::snowBall_Id;
}
void SnowMan::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
{
// drop some feathers
int count = random->nextInt(16);
for (int i = 0; i < count; i++) {
spawnAtLocation(Item::snowBall_Id, 1);
}
}
void SnowMan::performRangedAttack(shared_ptr<LivingEntity> target, float power)
{
shared_ptr<Snowball> snowball = shared_ptr<Snowball>(new Snowball(level, dynamic_pointer_cast<LivingEntity>(shared_from_this())));
double xd = target->x - x;
double yd = (target->y + target->getHeadHeight() - 1.1f) - snowball->y;
double zd = target->z - z;
float yo = Mth::sqrt(xd * xd + zd * zd) * 0.2f;
snowball->shoot(xd, yd + yo, zd, 1.60f, 12);
playSound(eSoundType_RANDOM_BOW, 1.0f, 1 / (getRandom()->nextFloat() * 0.4f + 0.8f));
level->addEntity(snowball);
}