Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

45 lines
1.5 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.h"
#include "SnowItem.h"
SnowItem::SnowItem(int id, Tile *parentTile) : AuxDataTileItem(id, parentTile)
{
}
bool SnowItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
{
if (instance->count == 0) return false;
if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
int currentTile = level->getTile(x, y, z);
// Are we adding extra snow to an existing tile?
if (currentTile == Tile::topSnow_Id)
{
Tile *snowTile = Tile::tiles[getTileId()];
int currentData = level->getData(x, y, z);
int currentHeight = currentData & TopSnowTile::HEIGHT_MASK;
if (currentHeight <= TopSnowTile::MAX_HEIGHT && level->isUnobstructed(snowTile->getAABB(level, x, y, z)))
{
if (!bTestUseOnOnly)
{
// Increase snow tile height
if (level->setData(x, y, z, (currentHeight + 1) | (currentData & ~TopSnowTile::HEIGHT_MASK), Tile::UPDATE_CLIENTS))
{
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, snowTile->soundType->getPlaceSound(), (snowTile->soundType->getVolume() + 1) / 2, snowTile->soundType->getPitch() * 0.8f);
instance->count--;
return true;
}
}
else
{
return true;
}
}
}
return AuxDataTileItem::useOn(instance, player, level, x, y, z, face, clickX, clickY, clickZ, bTestUseOnOnly);
}