33 lines
752 B
C++
33 lines
752 B
C++
#pragma once
|
|
#include "Tile.h"
|
|
|
|
class ChunkRebuildData;
|
|
class SmoothStoneBrickTile : public Tile
|
|
{
|
|
friend class ChunkRebuildData;
|
|
public:
|
|
static const int TYPE_DEFAULT = 0;
|
|
static const int TYPE_MOSSY = 1;
|
|
static const int TYPE_CRACKED = 2;
|
|
static const int TYPE_DETAIL = 3;
|
|
|
|
static const wstring TEXTURE_NAMES[];
|
|
|
|
static const int SMOOTH_STONE_BRICK_NAMES_LENGTH = 4;
|
|
|
|
static const unsigned int SMOOTH_STONE_BRICK_NAMES[SMOOTH_STONE_BRICK_NAMES_LENGTH];
|
|
|
|
private:
|
|
Icon **icons;
|
|
|
|
public:
|
|
|
|
SmoothStoneBrickTile(int id);
|
|
|
|
public:
|
|
virtual Icon *getTexture(int face, int data);
|
|
|
|
virtual unsigned int getDescriptionId(int iData = -1);
|
|
virtual int getSpawnResourcesAuxValue(int data);
|
|
void registerIcons(IconRegister *iconRegister);
|
|
}; |