This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#include "stdafx.h"
|
|
#include "SmoothStoneBrickTile.h"
|
|
#include "net.minecraft.world.h"
|
|
|
|
const wstring SmoothStoneBrickTile::TEXTURE_NAMES[] = {L"", L"mossy", L"cracked", L"carved"};
|
|
|
|
const unsigned int SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[SMOOTH_STONE_BRICK_NAMES_LENGTH] = { IDS_TILE_STONE_BRICK_SMOOTH,
|
|
IDS_TILE_STONE_BRICK_SMOOTH_MOSSY,
|
|
IDS_TILE_STONE_BRICK_SMOOTH_CRACKED,
|
|
IDS_TILE_STONE_BRICK_SMOOTH_CHISELED
|
|
};
|
|
|
|
SmoothStoneBrickTile::SmoothStoneBrickTile(int id) : Tile(id, Material::stone)
|
|
{
|
|
icons = NULL;
|
|
}
|
|
|
|
Icon *SmoothStoneBrickTile::getTexture(int face, int data)
|
|
{
|
|
if (data < 0 || data >= SMOOTH_STONE_BRICK_NAMES_LENGTH) data = 0;
|
|
return icons[data];
|
|
}
|
|
|
|
int SmoothStoneBrickTile::getSpawnResourcesAuxValue(int data)
|
|
{
|
|
return data;
|
|
}
|
|
|
|
unsigned int SmoothStoneBrickTile::getDescriptionId(int iData /*= -1*/)
|
|
{
|
|
if(iData < 0 ) iData = 0;
|
|
return SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[iData];
|
|
}
|
|
|
|
void SmoothStoneBrickTile::registerIcons(IconRegister *iconRegister)
|
|
{
|
|
icons = new Icon*[SMOOTH_STONE_BRICK_NAMES_LENGTH];
|
|
|
|
for (int i = 0; i < SMOOTH_STONE_BRICK_NAMES_LENGTH; i++)
|
|
{
|
|
wstring name = getIconName();
|
|
if (!TEXTURE_NAMES[i].empty() ) name += L"_" + TEXTURE_NAMES[i];
|
|
icons[i] = iconRegister->registerIcon(name);
|
|
}
|
|
} |