This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
80 lines
1.7 KiB
C++
80 lines
1.7 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.damagesource.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.h"
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#include "SmallFireball.h"
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SmallFireball::SmallFireball(Level *level) : Fireball(level)
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{
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setSize(5 / 16.0f, 5 / 16.0f);
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}
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SmallFireball::SmallFireball(Level *level, shared_ptr<LivingEntity> mob, double xa, double ya, double za) : Fireball(level, mob, xa, ya, za)
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{
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setSize(5 / 16.0f, 5 / 16.0f);
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}
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SmallFireball::SmallFireball(Level *level, double x, double y, double z, double xa, double ya, double za) : Fireball(level, x, y, z, xa, ya, za)
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{
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setSize(5 / 16.0f, 5 / 16.0f);
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}
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void SmallFireball::onHit(HitResult *res)
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{
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if (!level->isClientSide)
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{
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if (res->entity != NULL)
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{
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DamageSource *damageSource = DamageSource::fireball(dynamic_pointer_cast<Fireball>(shared_from_this()),owner);
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if (!res->entity->isFireImmune() && res->entity->hurt(damageSource, 5))
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{
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res->entity->setOnFire(5);
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}
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delete damageSource;
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}
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else
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{
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int tileX = res->x;
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int tileY = res->y;
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int tileZ = res->z;
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switch (res->f)
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{
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case Facing::UP:
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tileY++;
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break;
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case Facing::DOWN:
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tileY--;
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break;
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case Facing::NORTH:
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tileZ--;
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break;
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case Facing::SOUTH:
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tileZ++;
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break;
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case Facing::EAST:
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tileX++;
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break;
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case Facing::WEST:
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tileX--;
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break;
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};
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if (level->isEmptyTile(tileX, tileY, tileZ))
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{
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level->setTileAndUpdate(tileX, tileY, tileZ, Tile::fire_Id);
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}
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}
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remove();
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}
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}
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bool SmallFireball::isPickable()
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{
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return false;
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}
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bool SmallFireball::hurt(DamageSource *source, float damage)
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{
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return false;
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} |