Files
MinecraftConsoles/Minecraft.World/SmallFireball.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

80 lines
1.7 KiB
C++

#include "stdafx.h"
#include "net.minecraft.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.damagesource.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.h"
#include "SmallFireball.h"
SmallFireball::SmallFireball(Level *level) : Fireball(level)
{
setSize(5 / 16.0f, 5 / 16.0f);
}
SmallFireball::SmallFireball(Level *level, shared_ptr<LivingEntity> mob, double xa, double ya, double za) : Fireball(level, mob, xa, ya, za)
{
setSize(5 / 16.0f, 5 / 16.0f);
}
SmallFireball::SmallFireball(Level *level, double x, double y, double z, double xa, double ya, double za) : Fireball(level, x, y, z, xa, ya, za)
{
setSize(5 / 16.0f, 5 / 16.0f);
}
void SmallFireball::onHit(HitResult *res)
{
if (!level->isClientSide)
{
if (res->entity != NULL)
{
DamageSource *damageSource = DamageSource::fireball(dynamic_pointer_cast<Fireball>(shared_from_this()),owner);
if (!res->entity->isFireImmune() && res->entity->hurt(damageSource, 5))
{
res->entity->setOnFire(5);
}
delete damageSource;
}
else
{
int tileX = res->x;
int tileY = res->y;
int tileZ = res->z;
switch (res->f)
{
case Facing::UP:
tileY++;
break;
case Facing::DOWN:
tileY--;
break;
case Facing::NORTH:
tileZ--;
break;
case Facing::SOUTH:
tileZ++;
break;
case Facing::EAST:
tileX++;
break;
case Facing::WEST:
tileX--;
break;
};
if (level->isEmptyTile(tileX, tileY, tileZ))
{
level->setTileAndUpdate(tileX, tileY, tileZ, Tile::fire_Id);
}
}
remove();
}
}
bool SmallFireball::isPickable()
{
return false;
}
bool SmallFireball::hurt(DamageSource *source, float damage)
{
return false;
}