This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
#include "stdafx.h"
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#include "SkyIslandDimension.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.biome.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.levelgen.h"
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void SkyIslandDimension::init()
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{
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biomeSource = new FixedBiomeSource(Biome::sky, 0.5f, 0);
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id = 1;
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}
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ChunkSource *SkyIslandDimension::createRandomLevelSource() const
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{
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return new SkyIslandRandomLevelSource(level, level->getSeed());
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}
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float SkyIslandDimension::getTimeOfDay(int64_t time, float a) const
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{
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return 0.0f;
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}
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float *SkyIslandDimension::getSunriseColor(float td, float a)
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{
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return NULL;
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}
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Vec3 *SkyIslandDimension::getFogColor(float td, float a) const
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{
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int fogColor = 0x8080a0;
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float br = Mth::cos(td * PI * 2) * 2 + 0.5f;
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if (br < 0.0f) br = 0.0f;
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if (br > 1.0f) br = 1.0f;
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float r = ((fogColor >> 16) & 0xff) / 255.0f;
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float g = ((fogColor >> 8) & 0xff) / 255.0f;
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float b = ((fogColor) & 0xff) / 255.0f;
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r *= br * 0.94f + 0.06f;
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g *= br * 0.94f + 0.06f;
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b *= br * 0.91f + 0.09f;
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return Vec3::newTemp(r, g, b);
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}
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bool SkyIslandDimension::hasGround()
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{
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return false;
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}
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float SkyIslandDimension::getCloudHeight()
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{
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return 8;
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}
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bool SkyIslandDimension::isValidSpawn(int x, int z) const
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{
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int topTile = level->getTopTile(x, z);
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if (topTile == 0) return false;
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return Tile::tiles[topTile]->material->blocksMotion();
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} |