This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
72 lines
1.5 KiB
C++
72 lines
1.5 KiB
C++
#include "stdafx.h"
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#include "com.mojang.nbt.h"
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#include "net.minecraft.network.packet.h"
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#include "SkullTileEntity.h"
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SkullTileEntity::SkullTileEntity()
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{
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skullType = 0;
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rotation = 0;
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extraType = L"";
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}
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void SkullTileEntity::save(CompoundTag *tag)
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{
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TileEntity::save(tag);
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tag->putByte(L"SkullType", (BYTE) (skullType & 0xff));
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tag->putByte(L"Rot", (BYTE) (rotation & 0xff));
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tag->putString(L"ExtraType", extraType);
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}
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void SkullTileEntity::load(CompoundTag *tag)
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{
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TileEntity::load(tag);
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skullType = tag->getByte(L"SkullType");
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rotation = tag->getByte(L"Rot");
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if (tag->contains(L"ExtraType")) extraType = tag->getString(L"ExtraType");
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}
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shared_ptr<Packet> SkullTileEntity::getUpdatePacket()
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{
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CompoundTag *tag = new CompoundTag();
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save(tag);
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return shared_ptr<TileEntityDataPacket>(new TileEntityDataPacket(x, y, z, TileEntityDataPacket::TYPE_SKULL, tag));
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}
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void SkullTileEntity::setSkullType(int skullType, const wstring &extra)
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{
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this->skullType = skullType;
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this->extraType = extra;
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}
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int SkullTileEntity::getSkullType()
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{
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return skullType;
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}
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int SkullTileEntity::getRotation()
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{
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return rotation;
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}
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void SkullTileEntity::setRotation(int rot)
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{
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rotation = rot;
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}
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wstring SkullTileEntity::getExtraType()
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{
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return extraType;
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}
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// 4J Added
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shared_ptr<TileEntity> SkullTileEntity::clone()
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{
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shared_ptr<SkullTileEntity> result = shared_ptr<SkullTileEntity>( new SkullTileEntity() );
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TileEntity::clone(result);
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result->skullType = skullType;
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result->rotation = rotation;
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result->extraType = extraType;
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return result;
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} |