Files
MinecraftConsoles/Minecraft.World/SkullTileEntity.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

72 lines
1.5 KiB
C++

#include "stdafx.h"
#include "com.mojang.nbt.h"
#include "net.minecraft.network.packet.h"
#include "SkullTileEntity.h"
SkullTileEntity::SkullTileEntity()
{
skullType = 0;
rotation = 0;
extraType = L"";
}
void SkullTileEntity::save(CompoundTag *tag)
{
TileEntity::save(tag);
tag->putByte(L"SkullType", (BYTE) (skullType & 0xff));
tag->putByte(L"Rot", (BYTE) (rotation & 0xff));
tag->putString(L"ExtraType", extraType);
}
void SkullTileEntity::load(CompoundTag *tag)
{
TileEntity::load(tag);
skullType = tag->getByte(L"SkullType");
rotation = tag->getByte(L"Rot");
if (tag->contains(L"ExtraType")) extraType = tag->getString(L"ExtraType");
}
shared_ptr<Packet> SkullTileEntity::getUpdatePacket()
{
CompoundTag *tag = new CompoundTag();
save(tag);
return shared_ptr<TileEntityDataPacket>(new TileEntityDataPacket(x, y, z, TileEntityDataPacket::TYPE_SKULL, tag));
}
void SkullTileEntity::setSkullType(int skullType, const wstring &extra)
{
this->skullType = skullType;
this->extraType = extra;
}
int SkullTileEntity::getSkullType()
{
return skullType;
}
int SkullTileEntity::getRotation()
{
return rotation;
}
void SkullTileEntity::setRotation(int rot)
{
rotation = rot;
}
wstring SkullTileEntity::getExtraType()
{
return extraType;
}
// 4J Added
shared_ptr<TileEntity> SkullTileEntity::clone()
{
shared_ptr<SkullTileEntity> result = shared_ptr<SkullTileEntity>( new SkullTileEntity() );
TileEntity::clone(result);
result->skullType = skullType;
result->rotation = rotation;
result->extraType = extraType;
return result;
}