Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

45 lines
1.5 KiB
C++

#pragma once
#include "BaseEntityTile.h"
class SkullTileEntity;
class SkullTile : public BaseEntityTile
{
friend class Tile;
public:
static const int MAX_SKULL_TILES = 40;
public:
static const int PLACEMENT_MASK = 0x7;
static const int NO_DROP_BIT = 0x8;
SkullTile(int id);
public:
using BaseEntityTile::onRemove;
int getRenderShape();
bool isSolidRender(bool isServerLevel = false);
bool isCubeShaped();
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
AABB *getAABB(Level *level, int x, int y, int z);
void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by);
shared_ptr<TileEntity> newTileEntity(Level *level);
int cloneTileId(Level *level, int x, int y, int z);
int cloneTileData(Level *level, int x, int y, int z);
int getSpawnResourcesAuxValue(int data);
void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
void onRemove(Level *level, int x, int y, int z, int id, int data);
int getResource(int data, Random *random, int playerBonusLevel);
void checkMobSpawn(Level *level, int x, int y, int z, shared_ptr<SkullTileEntity> placedSkull);
private:
bool isSkullAt(Level *level, int x, int y, int z, int skullType);
public:
void registerIcons(IconRegister *iconRegister);
Icon *getTexture(int face, int data);
wstring getTileItemIconName();
};