29 lines
896 B
C++
29 lines
896 B
C++
#pragma once
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#include "Item.h"
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class SkullItem : public Item
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{
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private:
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static const int SKULL_COUNT = 5;
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static const unsigned int NAMES[SKULL_COUNT];
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public:
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static wstring ICON_NAMES[SKULL_COUNT];
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private:
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Icon *icons[SKULL_COUNT];
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public:
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SkullItem(int id);
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bool useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
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bool mayPlace(Level *level, int x, int y, int z, int face, shared_ptr<Player> player, shared_ptr<ItemInstance> item);
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Icon *getIcon(int itemAuxValue);
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int getLevelDataForAuxValue(int auxValue);
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virtual unsigned int getDescriptionId(int iData = -1);
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unsigned int getDescriptionId(shared_ptr<ItemInstance> instance);
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wstring getHoverName(shared_ptr<ItemInstance> itemInstance);
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void registerIcons(IconRegister *iconRegister);
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}; |