Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

141 lines
3.7 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "net.minecraft.h"
#include "net.minecraft.world.h"
#include "SkullItem.h"
const unsigned int SkullItem::NAMES[SKULL_COUNT] = {IDS_ITEM_SKULL_SKELETON, IDS_ITEM_SKULL_WITHER, IDS_ITEM_SKULL_ZOMBIE, IDS_ITEM_SKULL_CHARACTER, IDS_ITEM_SKULL_CREEPER};
wstring SkullItem::ICON_NAMES[SKULL_COUNT] = {L"skeleton", L"wither", L"zombie", L"char", L"creeper"};
SkullItem::SkullItem(int id) : Item(id)
{
//setItemCategory(CreativeModeTab.TAB_DECORATIONS);
setMaxDamage(0);
setStackedByData(true);
}
bool SkullItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) //float clickX, float clickY, float clickZ)
{
if (face == 0) return false;
if (!level->getMaterial(x, y, z)->isSolid()) return false;
if (face == 1) y++;
if (face == 2) z--;
if (face == 3) z++;
if (face == 4) x--;
if (face == 5) x++;
//if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
if (!Tile::skull->mayPlace(level, x, y, z)) return false;
if(!bTestUseOnOnly)
{
level->setTileAndData(x, y, z, Tile::skull_Id, face, Tile::UPDATE_CLIENTS);
int rot = 0;
if (face == Facing::UP)
{
rot = Mth::floor(((player->yRot) * 16) / 360 + 0.5) & 15;
}
shared_ptr<TileEntity> skullTE = level->getTileEntity(x, y, z);
shared_ptr<SkullTileEntity> skull = dynamic_pointer_cast<SkullTileEntity>(skullTE);
if (skull != NULL)
{
wstring extra = L"";
if (instance->hasTag() && instance->getTag()->contains(L"SkullOwner"))
{
extra = instance->getTag()->getString(L"SkullOwner");
}
skull->setSkullType(instance->getAuxValue(), extra);
skull->setRotation(rot);
((SkullTile *) Tile::skull)->checkMobSpawn(level, x, y, z, skull);
}
instance->count--;
}
return true;
}
bool SkullItem::mayPlace(Level *level, int x, int y, int z, int face, shared_ptr<Player> player, shared_ptr<ItemInstance> item)
{
int currentTile = level->getTile(x, y, z);
if (currentTile == Tile::topSnow_Id)
{
face = Facing::UP;
}
else if (currentTile != Tile::vine_Id && currentTile != Tile::tallgrass_Id && currentTile != Tile::deadBush_Id)
{
if (face == 0) y--;
if (face == 1) y++;
if (face == 2) z--;
if (face == 3) z++;
if (face == 4) x--;
if (face == 5) x++;
}
return level->mayPlace(Tile::skull_Id, x, y, z, false, face, nullptr, item);
}
Icon *SkullItem::getIcon(int itemAuxValue)
{
if (itemAuxValue < 0 || itemAuxValue >= SKULL_COUNT)
{
itemAuxValue = 0;
}
return icons[itemAuxValue];
}
int SkullItem::getLevelDataForAuxValue(int auxValue)
{
return auxValue;
}
unsigned int SkullItem::getDescriptionId(int iData)
{
if (iData < 0 || iData >= SKULL_COUNT)
{
iData = 0;
}
return NAMES[iData];
}
unsigned int SkullItem::getDescriptionId(shared_ptr<ItemInstance> instance)
{
int auxValue = instance->getAuxValue();
if (auxValue < 0 || auxValue >= SKULL_COUNT)
{
auxValue = 0;
}
return NAMES[auxValue];
}
wstring SkullItem::getHoverName(shared_ptr<ItemInstance> itemInstance)
{
#if 0
if (itemInstance->getAuxValue() == SkullTileEntity::TYPE_CHAR && itemInstance->hasTag() && itemInstance->getTag()->contains(L"SkullOwner"))
{
return I18n.get("item.skull.player.name", itemInstance->getTag()->getString(L"SkullOwner"));
}
else
#endif
{
return Item::getHoverName(itemInstance);
}
}
void SkullItem::registerIcons(IconRegister *iconRegister)
{
for (int i = 0; i < SKULL_COUNT; i++)
{
icons[i] = iconRegister->registerIcon(getIconName() + L"_" + ICON_NAMES[i]);
}
}