This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
141 lines
3.7 KiB
C++
141 lines
3.7 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.h"
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#include "SkullItem.h"
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const unsigned int SkullItem::NAMES[SKULL_COUNT] = {IDS_ITEM_SKULL_SKELETON, IDS_ITEM_SKULL_WITHER, IDS_ITEM_SKULL_ZOMBIE, IDS_ITEM_SKULL_CHARACTER, IDS_ITEM_SKULL_CREEPER};
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wstring SkullItem::ICON_NAMES[SKULL_COUNT] = {L"skeleton", L"wither", L"zombie", L"char", L"creeper"};
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SkullItem::SkullItem(int id) : Item(id)
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{
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//setItemCategory(CreativeModeTab.TAB_DECORATIONS);
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setMaxDamage(0);
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setStackedByData(true);
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}
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bool SkullItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) //float clickX, float clickY, float clickZ)
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{
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if (face == 0) return false;
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if (!level->getMaterial(x, y, z)->isSolid()) return false;
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if (face == 1) y++;
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if (face == 2) z--;
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if (face == 3) z++;
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if (face == 4) x--;
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if (face == 5) x++;
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//if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
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if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
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if (!Tile::skull->mayPlace(level, x, y, z)) return false;
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if(!bTestUseOnOnly)
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{
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level->setTileAndData(x, y, z, Tile::skull_Id, face, Tile::UPDATE_CLIENTS);
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int rot = 0;
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if (face == Facing::UP)
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{
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rot = Mth::floor(((player->yRot) * 16) / 360 + 0.5) & 15;
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}
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shared_ptr<TileEntity> skullTE = level->getTileEntity(x, y, z);
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shared_ptr<SkullTileEntity> skull = dynamic_pointer_cast<SkullTileEntity>(skullTE);
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if (skull != NULL)
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{
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wstring extra = L"";
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if (instance->hasTag() && instance->getTag()->contains(L"SkullOwner"))
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{
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extra = instance->getTag()->getString(L"SkullOwner");
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}
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skull->setSkullType(instance->getAuxValue(), extra);
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skull->setRotation(rot);
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((SkullTile *) Tile::skull)->checkMobSpawn(level, x, y, z, skull);
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}
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instance->count--;
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}
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return true;
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}
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bool SkullItem::mayPlace(Level *level, int x, int y, int z, int face, shared_ptr<Player> player, shared_ptr<ItemInstance> item)
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{
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int currentTile = level->getTile(x, y, z);
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if (currentTile == Tile::topSnow_Id)
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{
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face = Facing::UP;
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}
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else if (currentTile != Tile::vine_Id && currentTile != Tile::tallgrass_Id && currentTile != Tile::deadBush_Id)
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{
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if (face == 0) y--;
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if (face == 1) y++;
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if (face == 2) z--;
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if (face == 3) z++;
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if (face == 4) x--;
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if (face == 5) x++;
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}
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return level->mayPlace(Tile::skull_Id, x, y, z, false, face, nullptr, item);
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}
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Icon *SkullItem::getIcon(int itemAuxValue)
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{
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if (itemAuxValue < 0 || itemAuxValue >= SKULL_COUNT)
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{
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itemAuxValue = 0;
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}
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return icons[itemAuxValue];
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}
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int SkullItem::getLevelDataForAuxValue(int auxValue)
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{
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return auxValue;
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}
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unsigned int SkullItem::getDescriptionId(int iData)
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{
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if (iData < 0 || iData >= SKULL_COUNT)
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{
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iData = 0;
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}
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return NAMES[iData];
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}
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unsigned int SkullItem::getDescriptionId(shared_ptr<ItemInstance> instance)
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{
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int auxValue = instance->getAuxValue();
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if (auxValue < 0 || auxValue >= SKULL_COUNT)
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{
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auxValue = 0;
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}
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return NAMES[auxValue];
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}
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wstring SkullItem::getHoverName(shared_ptr<ItemInstance> itemInstance)
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{
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#if 0
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if (itemInstance->getAuxValue() == SkullTileEntity::TYPE_CHAR && itemInstance->hasTag() && itemInstance->getTag()->contains(L"SkullOwner"))
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{
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return I18n.get("item.skull.player.name", itemInstance->getTag()->getString(L"SkullOwner"));
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}
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else
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#endif
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{
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return Item::getHoverName(itemInstance);
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}
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}
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void SkullItem::registerIcons(IconRegister *iconRegister)
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{
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for (int i = 0; i < SKULL_COUNT; i++)
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{
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icons[i] = iconRegister->registerIcon(getIconName() + L"_" + ICON_NAMES[i]);
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}
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} |