* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
#pragma once
|
|
using namespace std;
|
|
|
|
#include "Monster.h"
|
|
#include "RangedAttackMob.h"
|
|
|
|
class RangedAttackGoal;
|
|
class MeleeAttackGoal;
|
|
|
|
class Skeleton : public Monster, public RangedAttackMob
|
|
{
|
|
public:
|
|
eINSTANCEOF GetType() { return eTYPE_SKELETON; }
|
|
static Entity *create(Level *level) { return new Skeleton(level); }
|
|
|
|
private:
|
|
static const int DATA_TYPE_ID = 13;
|
|
|
|
public:
|
|
static const int TYPE_DEFAULT = 0;
|
|
static const int TYPE_WITHER = 1;
|
|
|
|
private:
|
|
RangedAttackGoal *bowGoal;
|
|
MeleeAttackGoal *meleeGoal;
|
|
|
|
public:
|
|
Skeleton(Level *level);
|
|
virtual ~Skeleton();
|
|
|
|
protected:
|
|
virtual void registerAttributes();
|
|
virtual void defineSynchedData();
|
|
|
|
public:
|
|
virtual bool useNewAi();
|
|
|
|
protected:
|
|
virtual int getAmbientSound();
|
|
virtual int getHurtSound();
|
|
virtual int getDeathSound();
|
|
virtual void playStepSound(int xt, int yt, int zt, int t);
|
|
|
|
public:
|
|
virtual bool doHurtTarget(shared_ptr<Entity> target);
|
|
|
|
public:
|
|
virtual MobType getMobType();
|
|
virtual void aiStep();
|
|
virtual void rideTick();
|
|
virtual void die(DamageSource *source);
|
|
|
|
protected:
|
|
virtual int getDeathLoot();
|
|
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
|
|
virtual void dropRareDeathLoot(int rareLootLevel);
|
|
virtual void populateDefaultEquipmentSlots();
|
|
|
|
public:
|
|
virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param
|
|
virtual void reassessWeaponGoal();
|
|
virtual void performRangedAttack(shared_ptr<LivingEntity> target, float power);
|
|
virtual int getSkeletonType();
|
|
virtual void setSkeletonType(int type);
|
|
virtual void readAdditionalSaveData(CompoundTag *tag);
|
|
virtual void addAdditonalSaveData(CompoundTag *entityTag);
|
|
virtual void setEquippedSlot(int slot, shared_ptr<ItemInstance> item);
|
|
virtual double getRidingHeight();
|
|
};
|