This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.goal.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "SitGoal.h"
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SitGoal::SitGoal(TamableAnimal *mob)
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{
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_wantToSit = false;
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this->mob = mob;
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setRequiredControlFlags(Control::JumpControlFlag | Control::MoveControlFlag);
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}
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bool SitGoal::canUse()
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{
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if (!mob->isTame()) return false;
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if (mob->isInWater()) return false;
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if (!mob->onGround) return false;
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shared_ptr<LivingEntity> owner = dynamic_pointer_cast<LivingEntity>( mob->getOwner() );
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if (owner == NULL) return true; // owner not on level
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if (mob->distanceToSqr(owner) < FollowOwnerGoal::TeleportDistance * FollowOwnerGoal::TeleportDistance && owner->getLastHurtByMob() != NULL) return false;
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return _wantToSit;
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}
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void SitGoal::start()
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{
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mob->getNavigation()->stop();
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mob->setSitting(true);
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}
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void SitGoal::stop()
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{
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mob->setSitting(false);
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}
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void SitGoal::wantToSit(bool _wantToSit)
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{
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this->_wantToSit = _wantToSit;
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} |