This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
129 lines
3.1 KiB
C++
129 lines
3.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.item.h"
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#include "Material.h"
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#include "SignTileEntity.h"
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#include "SignTile.h"
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SignTile::SignTile(int id, eINSTANCEOF clas, bool onGround) : BaseEntityTile(id, Material::wood, isSolidRender())
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{
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this->onGround = onGround;
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this->clas = clas;
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updateDefaultShape();
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}
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Icon *SignTile::getTexture(int face, int data)
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{
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return Tile::wood->getTexture(face);
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}
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void SignTile::updateDefaultShape()
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{
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float r = 4 / 16.0f;
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float h = 16 / 16.0f;
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this->setShape(0.5f - r, 0, 0.5f - r, 0.5f + r, h, 0.5f + r);
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}
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AABB *SignTile::getAABB(Level *level, int x, int y, int z)
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{
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return NULL;
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}
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AABB *SignTile::getTileAABB(Level *level, int x, int y, int z)
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{
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updateShape(level, x, y, z);
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return BaseEntityTile::getTileAABB(level, x, y, z);
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}
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void SignTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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{
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if (onGround) return;
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int face = level->getData(x, y, z);
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float h0 = (4 + 0.5f) / 16.0f;
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float h1 = (12 + 0.5f) / 16.0f;
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float w0 = 0 / 16.0f;
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float w1 = 16 / 16.0f;
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float d0 = 2 / 16.0f;
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setShape(0, 0, 0, 1, 1, 1);
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if (face == 2) setShape(w0, h0, 1 - d0, w1, h1, 1);
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if (face == 3) setShape(w0, h0, 0, w1, h1, d0);
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if (face == 4) setShape(1 - d0, h0, w0, 1, h1, w1);
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if (face == 5) setShape(0, h0, w0, d0, h1, w1);
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}
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int SignTile::getRenderShape()
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{
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return Tile::SHAPE_INVISIBLE;
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}
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bool SignTile::isCubeShaped()
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{
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return false;
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}
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bool SignTile::isPathfindable(LevelSource *level, int x, int y, int z)
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{
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return true;
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}
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bool SignTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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shared_ptr<TileEntity> SignTile::newTileEntity(Level *level)
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{
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//try {
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// 4J Stu - For some reason the newInstance wasn't working right, but doing it like the other TileEntities is fine
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return shared_ptr<TileEntity>( new SignTileEntity() );
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//return dynamic_pointer_cast<TileEntity>( clas->newInstance() );
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//} catch (Exception e) {
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// TODO 4J Stu - Exception handling
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// throw new RuntimeException(e);
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//}
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}
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int SignTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Item::sign->id;
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}
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void SignTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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bool remove = false;
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if (onGround)
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{
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if (!level->getMaterial(x, y - 1, z)->isSolid()) remove = true;
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}
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else
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{
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int face = level->getData(x, y, z);
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remove = true;
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if (face == 2 && level->getMaterial(x, y, z + 1)->isSolid()) remove = false;
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if (face == 3 && level->getMaterial(x, y, z - 1)->isSolid()) remove = false;
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if (face == 4 && level->getMaterial(x + 1, y, z)->isSolid()) remove = false;
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if (face == 5 && level->getMaterial(x - 1, y, z)->isSolid()) remove = false;
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}
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if (remove)
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{
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spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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}
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BaseEntityTile::neighborChanged(level, x, y, z, type);
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}
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int SignTile::cloneTileId(Level *level, int x, int y, int z)
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{
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return Item::sign_Id;
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}
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void SignTile::registerIcons(IconRegister *iconRegister)
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{
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// None
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} |