Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

129 lines
3.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.item.h"
#include "Material.h"
#include "SignTileEntity.h"
#include "SignTile.h"
SignTile::SignTile(int id, eINSTANCEOF clas, bool onGround) : BaseEntityTile(id, Material::wood, isSolidRender())
{
this->onGround = onGround;
this->clas = clas;
updateDefaultShape();
}
Icon *SignTile::getTexture(int face, int data)
{
return Tile::wood->getTexture(face);
}
void SignTile::updateDefaultShape()
{
float r = 4 / 16.0f;
float h = 16 / 16.0f;
this->setShape(0.5f - r, 0, 0.5f - r, 0.5f + r, h, 0.5f + r);
}
AABB *SignTile::getAABB(Level *level, int x, int y, int z)
{
return NULL;
}
AABB *SignTile::getTileAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z);
return BaseEntityTile::getTileAABB(level, x, y, z);
}
void SignTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
if (onGround) return;
int face = level->getData(x, y, z);
float h0 = (4 + 0.5f) / 16.0f;
float h1 = (12 + 0.5f) / 16.0f;
float w0 = 0 / 16.0f;
float w1 = 16 / 16.0f;
float d0 = 2 / 16.0f;
setShape(0, 0, 0, 1, 1, 1);
if (face == 2) setShape(w0, h0, 1 - d0, w1, h1, 1);
if (face == 3) setShape(w0, h0, 0, w1, h1, d0);
if (face == 4) setShape(1 - d0, h0, w0, 1, h1, w1);
if (face == 5) setShape(0, h0, w0, d0, h1, w1);
}
int SignTile::getRenderShape()
{
return Tile::SHAPE_INVISIBLE;
}
bool SignTile::isCubeShaped()
{
return false;
}
bool SignTile::isPathfindable(LevelSource *level, int x, int y, int z)
{
return true;
}
bool SignTile::isSolidRender(bool isServerLevel)
{
return false;
}
shared_ptr<TileEntity> SignTile::newTileEntity(Level *level)
{
//try {
// 4J Stu - For some reason the newInstance wasn't working right, but doing it like the other TileEntities is fine
return shared_ptr<TileEntity>( new SignTileEntity() );
//return dynamic_pointer_cast<TileEntity>( clas->newInstance() );
//} catch (Exception e) {
// TODO 4J Stu - Exception handling
// throw new RuntimeException(e);
//}
}
int SignTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Item::sign->id;
}
void SignTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
bool remove = false;
if (onGround)
{
if (!level->getMaterial(x, y - 1, z)->isSolid()) remove = true;
}
else
{
int face = level->getData(x, y, z);
remove = true;
if (face == 2 && level->getMaterial(x, y, z + 1)->isSolid()) remove = false;
if (face == 3 && level->getMaterial(x, y, z - 1)->isSolid()) remove = false;
if (face == 4 && level->getMaterial(x + 1, y, z)->isSolid()) remove = false;
if (face == 5 && level->getMaterial(x - 1, y, z)->isSolid()) remove = false;
}
if (remove)
{
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
}
BaseEntityTile::neighborChanged(level, x, y, z, type);
}
int SignTile::cloneTileId(Level *level, int x, int y, int z)
{
return Item::sign_Id;
}
void SignTile::registerIcons(IconRegister *iconRegister)
{
// None
}