This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "ItemInstance.h"
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#include "SignItem.h"
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#include "GenericStats.h"
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SignItem::SignItem(int id) : Item(id)
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{
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// 4J-PB - Changed for TU9
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maxStackSize = 16;
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}
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bool SignItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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{
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// 4J-PB - Adding a test only version to allow tooltips to be displayed
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if (face == 0) return false;
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if (!level->getMaterial(x, y, z)->isSolid()) return false;
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if (face == 1) y++;
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if (face == 2) z--;
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if (face == 3) z++;
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if (face == 4) x--;
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if (face == 5) x++;
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if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
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if (!Tile::sign->mayPlace(level, x, y, z)) return false;
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if (level->isClientSide)
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{
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return true;
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}
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if(!bTestUseOnOnly)
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{
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if (face == 1)
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{
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int rot = Mth::floor(((player->yRot + 180) * 16) / 360 + 0.5) & 15;
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level->setTileAndData(x, y, z, Tile::sign_Id, rot, Tile::UPDATE_ALL);
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}
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else
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{
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level->setTileAndData(x, y, z, Tile::wallSign_Id, face, Tile::UPDATE_ALL);
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}
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instance->count--;
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shared_ptr<SignTileEntity> ste = dynamic_pointer_cast<SignTileEntity>( level->getTileEntity(x, y, z) );
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if (ste != NULL) player->openTextEdit(ste);
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// 4J-JEV: Hook for durango 'BlockPlaced' event.
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player->awardStat(
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GenericStats::blocksPlaced((face==1) ? Tile::sign_Id : Tile::wallSign_Id),
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GenericStats::param_blocksPlaced(
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(face==1) ? Tile::sign_Id : Tile::wallSign_Id,
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instance->getAuxValue(),
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1)
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);
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}
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return true;
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}
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