This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
32 lines
816 B
C++
32 lines
816 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.tile.h"
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#include "ShovelItem.h"
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TileArray *ShovelItem::diggables = NULL;
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void ShovelItem::staticCtor()
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{
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ShovelItem::diggables = new TileArray( SHOVEL_DIGGABLES);
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diggables->data[0] = Tile::grass;
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diggables->data[1] = Tile::dirt;
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diggables->data[2] = Tile::sand;
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diggables->data[3] = Tile::gravel;
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diggables->data[4] = Tile::topSnow;
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diggables->data[5] = Tile::snow;
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diggables->data[6] = Tile::clay;
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diggables->data[7] = Tile::farmland;
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diggables->data[8] = Tile::soulsand;
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diggables->data[9] = Tile::mycel;
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}
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ShovelItem::ShovelItem(int id, const Tier *tier) : DiggerItem(id, 1, tier, diggables)
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{
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}
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bool ShovelItem::canDestroySpecial(Tile *tile)
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{
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if (tile == Tile::topSnow) return true;
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if (tile == Tile::snow) return true;
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return false;
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} |