Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

89 lines
2.0 KiB
C++

#pragma once
using namespace std;
class Random;
class EatTileGoal;
class CraftingContainer;
#include "Animal.h"
#include "SharedConstants.h"
#include "AbstractContainerMenu.h"
class Sheep : public Animal
{
private:
class SheepContainer : public AbstractContainerMenu
{
bool stillValid(shared_ptr<Player> player) { return false; }
};
shared_ptr<CraftingContainer> container;
public:
eINSTANCEOF GetType() { return eTYPE_SHEEP; }
static Entity *create(Level *level) { return new Sheep(level); }
private:
static const int EAT_ANIMATION_TICKS = SharedConstants::TICKS_PER_SECOND * 2;
static const int DATA_WOOL_ID = 16;
int eatAnimationTick;
EatTileGoal *eatTileGoal;
public:
static const int COLOR_LENGTH = 16;
static const float COLOR[COLOR_LENGTH][3];
public:
Sheep(Level *level);
protected:
virtual bool useNewAi();
virtual void newServerAiStep();
public:
void aiStep();
protected:
virtual void registerAttributes();
virtual void defineSynchedData();
public:
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
virtual int getDeathLoot();
public:
virtual void handleEntityEvent(byte id);
public:
float getHeadEatPositionScale(float a);
float getHeadEatAngleScale(float a);
virtual bool mobInteract(shared_ptr<Player> player);
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
protected:
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
virtual void playStepSound(int xt, int yt, int zt, int t);
public:
int getColor();
void setColor(int color);
bool isSheared();
void setSheared(bool value);
static int getSheepColor(Random *random);
virtual shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target);
virtual void ate();
MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param
private:
int getOffspringColor(shared_ptr<Animal> animal, shared_ptr<Animal> partner);
int getDyeColor(shared_ptr<Animal> animal);
};