This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
176 lines
4.5 KiB
C++
176 lines
4.5 KiB
C++
// package net.minecraft.world.item.crafting;
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//
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// import java.util.*;
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//
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// import net.minecraft.world.inventory.CraftingContainer;
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// import net.minecraft.world.item.ItemInstance;
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#include "stdafx.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.inventory.h"
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#include "Tile.h"
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#include "Recipy.h"
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#include "Recipes.h"
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#include "ShapelessRecipy.h"
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ShapelessRecipy::ShapelessRecipy(ItemInstance *result, vector<ItemInstance *> *ingredients, _eGroupType egroup) :
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result(result),
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ingredients(ingredients),
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group(egroup)
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{
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}
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const int ShapelessRecipy::getGroup()
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{
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return group;
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}
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const ItemInstance *ShapelessRecipy::getResultItem()
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{
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return result;
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}
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bool ShapelessRecipy::matches(shared_ptr<CraftingContainer> craftSlots, Level *level)
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{
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vector <ItemInstance *> tempList = *ingredients;
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for (int y = 0; y < 3; y++)
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{
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for (int x = 0; x < 3; x++)
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{
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shared_ptr<ItemInstance> item = craftSlots->getItem(x, y);
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if (item)
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{
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bool found = false;
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auto citEnd = ingredients->end();
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for ( ItemInstance *ingredient : *ingredients )
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{
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if (item->id == ingredient->id && (ingredient->getAuxValue() == Recipes::ANY_AUX_VALUE || item->getAuxValue() == ingredient->getAuxValue()))
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{
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found = true;
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auto it = find(tempList.begin(), tempList.end(), ingredient);
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if(it != tempList.end() ) tempList.erase(it);
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break;
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}
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}
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if (!found)
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{
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return false;
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}
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}
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}
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}
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return tempList.empty();
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}
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shared_ptr<ItemInstance> ShapelessRecipy::assemble(shared_ptr<CraftingContainer> craftSlots)
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{
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return result->copy();
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}
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int ShapelessRecipy::size()
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{
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return (int)ingredients->size();
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}
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// 4J-PB
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bool ShapelessRecipy::reqs(int iRecipe)
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{
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vector <ItemInstance *> *tempList = new vector<ItemInstance *>;
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*tempList=*ingredients;
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//printf("ShapelessRecipy %d\n",iRecipe);
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int iCount=0;
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for ( auto ingredient = ingredients->begin(); ingredient != ingredients->end(); ingredient++)
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{
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//printf("\tIngredient %d is %d\n",iCount++,(*ingredient)->id);
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//if (item->id == (*ingredient)->id && ((*ingredient)->getAuxValue() == Recipes::ANY_AUX_VALUE || item->getAuxValue() == (*ingredient)->getAuxValue()))
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tempList->erase(ingredient);
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}
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delete tempList;
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return false;
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}
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void ShapelessRecipy::reqs(INGREDIENTS_REQUIRED *pIngReq)
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{
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int iCount=0;
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bool bFound;
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int j;
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INGREDIENTS_REQUIRED TempIngReq;
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// shapeless doesn't have the 3x3 shape, but we'll just use this to store the ingredients anyway
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TempIngReq.iIngC=0;
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TempIngReq.iType = RECIPE_TYPE_2x2; // all the dyes can be made in a 2x2
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TempIngReq.uiGridA = new unsigned int [9];
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TempIngReq.iIngIDA= new int [3*3];
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TempIngReq.iIngValA = new int [3*3];
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TempIngReq.iIngAuxValA = new int [3*3];
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ZeroMemory(TempIngReq.iIngIDA,sizeof(int)*9);
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ZeroMemory(TempIngReq.iIngValA,sizeof(int)*9);
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memset(TempIngReq.iIngAuxValA,Recipes::ANY_AUX_VALUE,sizeof(int)*9);
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ZeroMemory(TempIngReq.uiGridA,sizeof(unsigned int)*9);
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for ( ItemInstance *expected : *ingredients )
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{
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if ( expected )
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{
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int iAuxVal = expected->getAuxValue();
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TempIngReq.uiGridA[iCount++]=expected->id | iAuxVal<<24;
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// 4J-PB - put the ingredients in boxes 1,2,4,5 so we can see them in a 2x2 crafting screen
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if(iCount==2) iCount=3;
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bFound=false;
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for(j=0;j<TempIngReq.iIngC;j++)
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{
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if((TempIngReq.iIngIDA[j]==expected->id) && (iAuxVal == Recipes::ANY_AUX_VALUE || TempIngReq.iIngAuxValA[j] == iAuxVal))
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{
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bFound= true;
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break;
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}
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}
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if(bFound)
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{
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TempIngReq.iIngValA[j]++;
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}
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else
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{
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TempIngReq.iIngIDA[TempIngReq.iIngC]=expected->id;
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TempIngReq.iIngAuxValA[TempIngReq.iIngC]=iAuxVal;
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TempIngReq.iIngValA[TempIngReq.iIngC++]++;
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}
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}
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}
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pIngReq->iIngIDA = new int [TempIngReq.iIngC];
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pIngReq->iIngValA = new int [TempIngReq.iIngC];
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pIngReq->iIngAuxValA = new int [TempIngReq.iIngC];
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pIngReq->uiGridA = new unsigned int [9];
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pIngReq->pRecipy=this;
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for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
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{
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pIngReq->bCanMake[i]=false;
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}
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pIngReq->iIngC=TempIngReq.iIngC;
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pIngReq->iType=TempIngReq.iType;
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if(pIngReq->iIngC!=0)
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{
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memcpy(pIngReq->iIngIDA,TempIngReq.iIngIDA,sizeof(int)*TempIngReq.iIngC);
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memcpy(pIngReq->iIngValA,TempIngReq.iIngValA,sizeof(int)*TempIngReq.iIngC);
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memcpy(pIngReq->iIngAuxValA,TempIngReq.iIngAuxValA,sizeof(int)*TempIngReq.iIngC);
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}
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memcpy(pIngReq->uiGridA,TempIngReq.uiGridA,sizeof(unsigned int) *9);
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delete [] TempIngReq.iIngIDA;
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delete [] TempIngReq.iIngValA;
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delete [] TempIngReq.iIngAuxValA;
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delete [] TempIngReq.uiGridA;
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} |