This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
26 lines
692 B
C++
26 lines
692 B
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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class SetTimePacket : public Packet, public enable_shared_from_this<SetTimePacket>
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{
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public:
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int64_t gameTime;
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int64_t dayTime;
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SetTimePacket();
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SetTimePacket(int64_t gameTime, int64_t dayTime, bool tickDayTime);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual void handle(PacketListener *listener);
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virtual int getEstimatedSize();
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virtual bool canBeInvalidated();
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virtual bool isInvalidatedBy(shared_ptr<Packet> packet);
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virtual bool isAync();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new SetTimePacket()); }
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virtual int getId() { return 4; }
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}; |