This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
35 lines
897 B
C++
35 lines
897 B
C++
#pragma once
|
|
|
|
#include "Packet.h"
|
|
|
|
class PlayerTeam;
|
|
|
|
class SetPlayerTeamPacket : public Packet , public enable_shared_from_this<SetPlayerTeamPacket>
|
|
{
|
|
public:
|
|
static const int METHOD_ADD = 0;
|
|
static const int METHOD_REMOVE = 1;
|
|
static const int METHOD_CHANGE = 2;
|
|
static const int METHOD_JOIN = 3;
|
|
static const int METHOD_LEAVE = 4;
|
|
|
|
wstring name;
|
|
wstring displayName;
|
|
wstring prefix;
|
|
wstring suffix;
|
|
vector<wstring> players;
|
|
int method;
|
|
int options;
|
|
|
|
SetPlayerTeamPacket();
|
|
SetPlayerTeamPacket(PlayerTeam *team, int method);
|
|
SetPlayerTeamPacket(PlayerTeam *team, vector<wstring> *players, int method);
|
|
void read(DataInputStream *dis);
|
|
void write(DataOutputStream *dos);
|
|
void handle(PacketListener *listener);
|
|
int getEstimatedSize();
|
|
|
|
public:
|
|
static shared_ptr<Packet> create() { return shared_ptr<Packet>(new SetPlayerTeamPacket()); }
|
|
virtual int getId() { return 209; }
|
|
}; |