This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
30 lines
761 B
C++
30 lines
761 B
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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class SetHealthPacket : public Packet, public enable_shared_from_this<SetHealthPacket>
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{
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public:
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float health;
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int food;
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float saturation;
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ETelemetryChallenges damageSource; // 4J Added
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SetHealthPacket();
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SetHealthPacket(float health, int food, float saturation, ETelemetryChallenges damageSource);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual void handle(PacketListener *listener);
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virtual int getEstimatedSize();
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virtual bool canBeInvalidated();
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virtual bool isInvalidatedBy(shared_ptr<Packet> packet);
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new SetHealthPacket()); }
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virtual int getId() { return 8; }
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};
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