This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
66 lines
1.3 KiB
C++
66 lines
1.3 KiB
C++
#include "stdafx.h"
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#include <iostream>
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#include "InputOutputStream.h"
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#include "PacketListener.h"
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#include "SetHealthPacket.h"
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SetHealthPacket::SetHealthPacket()
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{
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this->health = 0.0f;
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this->food = 0;
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this->saturation = 0;
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this->damageSource = eTelemetryChallenges_Unknown;
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}
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SetHealthPacket::SetHealthPacket(float health, int food, float saturation, ETelemetryChallenges damageSource)
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{
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this->health = health;
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this->food = food;
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this->saturation = saturation;
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// this.exhaustion = exhaustion; // 4J - Original comment
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this->damageSource = damageSource;
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}
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void SetHealthPacket::read(DataInputStream *dis) //throws IOException
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{
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health = dis->readFloat();
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food = dis->readShort();
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saturation = dis->readFloat();
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// exhaustion = dis.readFloat();
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damageSource = (ETelemetryChallenges)dis->readByte();
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}
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void SetHealthPacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeFloat(health);
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dos->writeShort(food);
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dos->writeFloat(saturation);
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// dos.writeFloat(exhaustion);
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dos->writeByte(damageSource);
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}
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void SetHealthPacket::handle(PacketListener *listener)
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{
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listener->handleSetHealth(shared_from_this());
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}
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int SetHealthPacket::getEstimatedSize()
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{
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return 11;
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}
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bool SetHealthPacket::canBeInvalidated()
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{
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return true;
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}
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bool SetHealthPacket::isInvalidatedBy(shared_ptr<Packet> packet)
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{
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return true;
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} |