This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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class SetEquippedItemPacket : public Packet, public enable_shared_from_this<SetEquippedItemPacket>
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{
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public:
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int entity;
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int slot;
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private:
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// 4J Stu - Brought forward from 1.3 to fix #64688 - Customer Encountered: TU7: Content: Art: Aura of enchanted item is not displayed for other players in online game
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shared_ptr<ItemInstance> item;
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public:
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SetEquippedItemPacket();
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SetEquippedItemPacket(int entity, int slot, shared_ptr<ItemInstance> item);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual void handle(PacketListener *listener);
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virtual int getEstimatedSize();
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virtual bool canBeInvalidated();
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virtual bool isInvalidatedBy(shared_ptr<Packet> packet);
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// 4J Stu - Brought forward from 1.3 to fix #64688 - Customer Encountered: TU7: Content: Art: Aura of enchanted item is not displayed for other players in online game
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shared_ptr<ItemInstance> getItem();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new SetEquippedItemPacket()); }
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virtual int getId() { return 5; }
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}; |