This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
31 lines
839 B
C++
31 lines
839 B
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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class SetEntityMotionPacket : public Packet, public enable_shared_from_this<SetEntityMotionPacket>
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{
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public:
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int id;
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int xa, ya, za;
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bool useBytes; // 4J added
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private:
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void _init(int id, double xd, double yd, double zd);
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public:
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SetEntityMotionPacket();
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SetEntityMotionPacket(shared_ptr<Entity> e);
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SetEntityMotionPacket(int id, double xd, double yd, double zd);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual void handle(PacketListener *listener);
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virtual int getEstimatedSize();
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virtual bool canBeInvalidated();
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virtual bool isInvalidatedBy(shared_ptr<Packet> packet);
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new SetEntityMotionPacket()); }
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virtual int getId() { return 28; }
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}; |